Soulbound RuinCreature 15
Source Pathfinder #148: Fires of the Haunted City
Perception +25 (darkvision)
Languages Common, Other Languages Typical To The Region
Skills Athletics +30, Deception +26
Str +10, Dex +0, Con +6, Int +4, Wis +4, Cha +3
AC 37; Fort +29; Reflex +21; Will +27;
HP 310 (void healing)
Speed 0 feet
Immunities bleed
Weaknesses Vitality 15
Resistances Physical 10
Edifice
+30 (+25, +20) to hit 4d10+9 BludgeoningImpede

Frequency once per turn
Trigger A creature within the soulbound ruin uses an action with the move trait.
Effect The soulbound ruin reacts violently to stop the creature's movement, shooting spikes, throwing bricks, or otherwise impeding the target. The target must succeed at a DC 35 reflex save or fall Prone.
Void HealingA creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Vulnerability to ExorcismWhen a soulbound ruin fails a saving throw against a spell that would banish tormented spirits or manipulate souls, such as Banishment or Seize Soul, instead of experiencing the listed effects, it takes 10 untyped damage per spell rank.
Collapse Ceiling
The ruin collapses up to three 10-foot by 10-foot sections of its ceiling. The ruin takes 10 untyped damage per section it collapses, and it can't collapse the same section until it has been repaired.
Each creature in one of these areas takes 8d10 bludgeoning damage with a DC 35 reflex save. On a failed save, the creature is also Restrained under the rubble until it Escapes.
Pervasive AttacksA soulbound ruin's edifice Strikes can target any creature inside the ruin.
Self-RepairThe ruin can spend 10 minutes repairing itself to regain up to 30 healing Hit Points. If the ruin is interrupted during this time, it loses its focus and the repair fails.
This ability functions even if the ruin is reduced to 0 HP, unless a Consecrate ritual has been performed to purify the building, in which case the soulbound ruin is destroyed. This ritual must be dedicated to a good deity or a deity with a strong opposition to undead, such as Pharasma.
Those who tread in ruined places sometimes speak of a sense that a supernatural presence is there alongside them, as if the spirits of the dead were watching intently. Such presences can be very real, often taking the form of ghosts or other shades of undead that cannot let go of their attachment to the Material Plane. But sometimes, instead of manifesting as distinct spirits, the souls of the dead infuse the very stone and mortar around them. When enough souls attach themselves to a single place-be it a home, crypt, or castle-it can take on a life of its own, becoming a soulbound ruin.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ConstructA construct is an artificial creature empowered by a force other than vitality or void. Constructs are often mindless; they are immune to bleed, death effects, disease, healing, nonlethal attacks, poison, spirit, vitality, void, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.
UndeadOnce living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.