SordesdaemonCreature 15
Source Pathfinder Monster Core 2
Perception +26 (darkvision)
Languages Common, Daemonic, Telepathy 100 Feet
Skills Arcana +27, Crafting +29, Intimidation +28, Medicine +26, Religion +28, Stealth +24, Survival +28
Str +8, Dex +3, Con +9, Int +6, Wis +5, Cha +5
AC 37; Fort +30; Reflex +24; Will +26; +1 status to all saves vs. magic
HP 300
Speed 30 feet (climb 20 feet)
Immunities death effects, disease
Weaknesses Holy 15
Fist
+29 (+24, +19) to hit (magical, reach 15, unarmed, unholy) 3d8+14 BludgeoningTelepathy 100 feet (aura, magical, mental)
A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
+1 Status to All Saves vs. MagicMiasma of Pollution (aura, disease)30 feet. A creature that enters the aura or begins its turn in it must succeed at a DC 34 fortitude save or be Sickened 2 (plus Slowed 1 as long as it's sickened on a critical failure). Creatures in the aura can't reduce the value of the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute. Creatures made of water (such as water elementals) and plant creatures use an outcome one degree of success worse than the result of their save.
Pollution Infusion (disease, virulent)Non-fiend creatures adjacent to the afflicted creature take a -1 circumstance penalty to saving throws against disease
Saving Throw DC 36 fortitude
Stage 1 Drained 1 (1 day)
Stage 2 Doomed 1 and Drained 1 (1 day)
Stage 3 Doomed 1 and Drained 2 (1 day)
Stage 4 Doomed 2 and Drained 2 (1 week)
Stage 5 dead.
Effect: Pollution Infusion
Retch of Foulness
(acid, divine)The sordesdaemon exhales a spray of sewage that deals 8d6[acid],8d6 poison8d6 acid damage and 8d6 poison damage in a 30-foot cone (DC 36 fortitude save).
It can't use Retch of Foulness again for 1d4 rounds.
Divine Innate Spells (DC 38, +28 to hit)
4th Level: Translocate, Translocate (At Will)
5th Level: Toxic Cloud (At Will)
8th Level: Desiccate, Spiritual Epidemic
Sordesdaemons are hulks of sewage and daemonic flesh that embody death through pollution. They are among the newest types of daemons to appear on Golarion and are constantly surrounded by a cloud of foul mist that chokes living creatures. Sordesdaemons are fiendishly clever and often seek to inspire mortals with new ideas and inventions that despoil the environment. While these daemons are more than capable of ruining habitats on their own, they take great delight in encouraging mortals to do so themselves, as the act can eventually create new sordesdaemons. Once a given forest, river or other natural abode is completely polluted, a sordesdaemon often moves to claim it as their domain.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
DaemonA family of fiends spawned on the desolate plane of Abaddon, most daemons are irredeemably unholy. They typically have darkvision and weakness to holy.
FiendCreatures that hail from or have a strong connection to the unholy planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.