Skeleton Coven AspirantCreature 2
Source Pathfinder Society Quest #27: Within the Glacier
Perception +7
Languages Common, Fey, Jotun
Skills Deception +7, Intimidation +5, Medicine +5, Occultism +8, Stealth +7, Survival +5
Str +2, Dex +1, Con +1, Int +4, Wis +1, Cha +1
AC 15; Fort +7; Reflex +7; Will +9; shared confidence
HP 35 (void healing)
Speed 25 feet
Immunities bleed, death effects, disease, paralyzed, paralyzed, poison, unconscious
Resistances Piercing 5, Slashing 5
Dagger
+8 (+4, +0) to hit (agile, versatile s) 1d4+4 PiercingDart
+7 (+3, -1) to hit (agile, thrown 20) 1d4+4 PiercingFist
+8 (+4, +0) to hit (agile, nonlethal, unarmed) 1d4+4 BludgeoningCollapse

Trigger The skeleton is critically hit.
Effect The skeleton collapses into a pile of bones and the attack deals only normal damage. The skeleton can reform in a standing position as an action, but until it does, it is Immobilized and Off-Guard.
Shared ConfidenceWhen a coven aspirant is within 30 feet of at least two allies, they and their allies gain a +1 status bonus to Will saves.
Effect: Shared Confidence
Forge Pact
(auditory, concentrate, linguistic, mental, occult)The coven aspirant forms a temporary coven with two or more willing creatures within 30 feet, all of whom must be able to cast spells.
Members of the temporary coven can cast Charm, Entangling Flora, and Illusory Disguise as 2nd-rank occult innate spells at will, using DC 17 or their spellcasting DC, whichever is higher.
The coven is dissolved after 3 rounds or when all but one member is dead, whichever comes first. A creature can be a member of only one temporary coven at a time and can join a temporary coven no more than once per 24 hours.
Occult Prepared Spells (DC 18, +10 to hit)
Cantrips (1st Level): Daze, Figment, Light, Prestidigitation, Void Warp
1st Level: Fear, Grim Tendrils, Ill Omen
Cantrips (1st Level): Shroud of Night
1st Level: Needle of Vengeance
Only the foolish would bring themselves to the attention of hags, but some aspirants strive to join a hag coven out of a desire for power or companionship.
Hidden secrets and occult powers have an irresistible lure for many. Since the majority of these NPCs are spellcasters, consider using alternative spell lists to adjust their themes.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
SkeletonThis undead is made by animating a dead creature's skeleton with void energy. An ability with this trait can be used or selected only by skeletons.
UndeadOnce living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.