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ShokasuraCreature 1


SmallAsuraSpiritUnholy
Source Pathfinder Monster Core 2
Perception +8 (darkvision)
Languages Common, Diabolic, Telepathy (touch)
Skills Acrobatics +7, Deception +9, Performance +7, Religion +7, Stealth +7
Str +0, Dex +4, Con +1, Int +0, Wis +3, Cha +4

AC 16; Fort +4; Reflex +9; Will +7;
HP 22
Speed 25 feet (climb 15 feet)
Immunities curse
Weaknesses Holy 2

Claw One Action +9 (+5, +1) to hit (agile, finesse, unholy) 1d8 Slashing
Thorn One Action +9 (+5, +1) to hit (agile, unholy) 1d8 Piercing

Telepathy (Touch) (aura, magical, mental)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

Change Shape One Action (concentrate, divine, polymorph)

The shokasura takes on the appearance of a Small humanoid. This doesn't change the shokasura's Speed or their attack and damage modifers with their Strikes, but it might change the damage type their Strikes deal (typically to bludgeoning). The asura typically loses their thorn Strike unless the humanoid form has a similar unarmed attack. This alternate form has a specifc, persistent appearance, which the shokasura can change by performing a 1-hour ritual.


The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.

Grieving Venom (poison)

Saving Throw DC 17 will

Maximum Duration 4 rounds

Stage 1 1d4 poison damage and Enfeebled 1 (1 round)

Stage 2 1d4 poison damage, and Enfeebled 2 (1 round)

Stage 3 1d4 poison damage, Slowed 1, and the creature cannot use reactions (1 round)


Divine Innate Spells (DC 17, +9 to hit)

Cantrips (1st Level): Read Aura
1st Level: Charm
2nd Level: Stupefy
3rd Level: Veil of Privacy (Self Only)


Shokasuras are tragic, wretched beings, broken by their despair at the cruel truths of reality. Many were not originally asuras but instead began as other spiritual beings who realized all of their efforts only served to propagate an unjust and unsalvageable existence. Not yet willing to admit how deep the rot lies and not yet willing to commit themselves to unmaking all they once held dear, shokasuras instead constantly test mortals and force them to prove themselves, desperately trying to assuage themselves that there are people and things still worth saving within their present circumstances. These attempts inevitably lead to disaster, as mortals either fail the shokasura's impossible expectations, or the shokasura tests their chosen mortal to ruin.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Asura

These lawful fiends are physical manifestations of divine accidents. Asuras typically have darkvision, immunity to curses, and a weakness to good.

Spirit

Effects with this trait can affect creatures with spiritual essence and might deal spirit damage. A creature with this trait is defined by its spiritual essence. Spirit creatures often lack a material form.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.