Shevala Iorae (Recovered)Creature 8
Source The Dead God's Hand
Perception +13
Languages Common, Thassilonian, Varisian
Skills Lore +14, Lore +14, Lore +16, Arcana +16, Occultism +14, Society +14
Str +1, Dex +3, Con +1, Int +2, Wis +3, Cha +4
AC 25; Fort +13; Reflex +15; Will +17;
HP 126
Speed 25 feet
Fist
+15 (+11, +7) to hit (agile, finesse, nonlethal, unarmed) 1d4+1 BludgeoningSickle
+16 (+12, +8) to hit (agile, finesse, magical, trip) 2d6+1 Slashing + 1d6 ColdBlood Magic
When Shevala casts detect magic, dispel magic, force barrage, haste, translocate, or casts a bloodline spell using a Focus Point, she gains her choice of either a +1 status bonus to AC or a +1 status bonus to saving throws.
Identification KnackShevala has long studied magical items and their properties, becoming something of a local legend for her ability to figure out how obscure magical items function. When she uses the Identify Magic activity to examine a magic item, she only needs 1 minute to perform the activity, and she gains a +2 circumstance bonus on the check.
Reach Spell
(concentrate, spellshape)If Shevala's next action is to Cast a Spell that has a range, increase that spell's range by 30 feet.
Signature SpellsShevala can freely heighten the following spells rather than having to learn higher rank versions of them separately: breathe fire, dispel magic, fireball, and wall of fire.
Steady SpellcastingIf a reaction would disrupt Shevala's spellcasting action, she attempts a DC 15 flat. If she succeeds, the action isn't disrupted.
Arcane Spontaneous Spells (DC 26, +18 to hit)
Cantrips (4th Level): Detect Magic, Electric Arc, Light, Message, Sigil
1st Level (4 slots): Breathe Fire, Command, Force Barrage, Mystic Armor, Phantasmal Minion
2nd Level (4 slots): Blazing Bolt, Dispel Magic, Environmental Endurance, Resist Energy, Translate
3rd Level (4 slots): Cozy Cabin, Fireball, Haste, Levitate, Veil of Privacy
4th Level (4 slots): Fly, Suggestion, Translocate, Wall of Fire, Weapon Storm
1st Level: Ancestral Memories
3rd Level: Extend Blood Magic
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.