Seldrick Dralston (1-2)Creature 2
Source Pathfinder Society Scenario #4-02: Return to the Grave
Perception +8 (darkvision)
Languages Common, Necril, Osiriani
Skills Intimidation +6, Occultism +7, Religion +8, Stealth +6
Str +1, Dex +2, Con +0, Int +1, Wis +4, Cha +2
AC 16; Fort +6; Reflex +6; Will +10;
HP 24 (void healing)
Speed 25 feet
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Dagger
+10 (+6, +2) to hit (agile, finesse, thrown 10, versatile s) 1d4 + 3 PiercingDenounce Heretic
(divine)Trigger A creature within 60 feet who Seldrick Dralston can see and who doesn't follow the Whispering Way casts a divine spell
Effect Seldrick attempts to counteract the triggering spell using their spell attack modifier and a counteract rank of 1. If Seldrick fails to counteract the spell, the caster is temporarily immune to further uses of Denounce Heretic for 24 hours.
Field of Undeath (aura, divine)20 feet. Allies within the aura who have void healing gain fast healing 2. When a creature within the aura would receive vitality healing, it must succeed at a DC 5 flat or receive no healing from the effect.
Void HealingA creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Divine Prepared Spells (DC 17, +9 to hit)
Cantrips (1st Level): Chill Touch, Detect Magic, Divine Lance, Forbidding Ward, Shield
1st Level: Bane, Fear, Harm, Ray of Enfeeblement
1st Level: Touch of Undeath
Deathless acolytes typically arise when a deity or their herald expends a minor amount of power to return a low-ranking priest. Some priests are powerful enough in life to return, greatly lessened, of their own volition.
Deathless acolytes are an oddity among undead, neither willingly transformed nor, strictly speaking, transformed against their will. The creation of a deathless acolyte is an act of direct intervention by a deity, typically as a double-edged reward and curse granted to a faithful priest who failed in completing a divine mandate due to circumstances beyond their control.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
UndeadOnce living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.