SceaduinarCreature 7
Source Pathfinder Monster Core 2
Perception +15 (greater darkvision, lifesense (precise) 120 feet)
Languages Aklo
Skills Acrobatics +17, Athletics +13, Intimidation +13, Occultism +15, Stealth +17
Str +2, Dex +6, Con +4, Int +2, Wis +4, Cha +0
AC 25; Fort +16; Reflex +18; Will +14; +1 status to all saves vs. magic
HP 100 (void healing)
Speed 30 feet (fly 60 feet)
Immunities death effects, drained
Weaknesses Holy 10
Resistances Physical 5
Jaws
+18 (+14, +10) to hit (agile, finesse, magical, unarmed) 2d6+4 PiercingWing
+18 (+14, +10) to hit (agile, finesse, magical, reach 10) 2d6+4 SlashingGreater Darkvision
A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
Lifesense 120 feetLifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.
+1 Status to All Saves vs. MagicVoid ChildSceaduinar have neither souls nor the ability to create. A sceaduinar is immune to effects that target a soul (such as Seize Soul or a Resurrect ritual) or that require knowledge of a creature's identity (such as Scrying), and critically fails Crafting checks.
Void HealingA creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Wing Flash
Trigger A creature attempts a melee attack against a sceaduinar or an Acrobatics check to Tumble Through the sceaduinar's space
Effect The sceaduinar flexes its wings to emit a brief pulse of void energy that deals 4d6 void damage to the triggering creature (DC 22 reflex save).
Drain Life (occult)When the sceaduinar damages a living creature with its jaws Strike, the sceaduinar gains 5 temporary Hit Points and the creature must succeed at a DC 25 fortitude save or become Drained 1.
Further damage dealt to the creature by the sceaduinar increases the drained value by 1 on a failed save, to a maximum of drained 4.
Effect: Drain Life
Entropic TouchVoid damage dealt by a sceaduinar damages undead and creatures with void healing as if it were vitality damage. The sceaduinar's melee Strikes have the benefits of the Ghost Touch property rune on attacks against incorporeal undead.
Occult Innate Spells (DC 25, +0 to hit)
Cantrips (4th Level): Void Warp
1st Level: Grim Tendrils, Harm (2x)
2nd Level: Darkness, Dispel Magic, Silence
4th Level: Translocate
Strange creatures born from jagged crystals in the heart of the Void, sceaduinar are fueled by its void energy and driven to extinguish all life. Resembling crystalline gargoyles with serrated limbs and sharp, bat-like faces, sceaduinar stand about 7 feet tall and weigh around 100 pounds.
These malevolent beings sometimes gather in great packs of their own kind. Despite their intelligence, they act like cunning, feral beasts for the most part, though they occasionally build tools to aid them in extinguishing life. Sceaduinar sail through the great voids of their home plane, seeking to destroy any sparks of life that find their way into that deadly realm-even the twisted sparks found in undead creatures.
When they discover portals to other planes, sceaduinar swarm through in great numbers, slaughtering all they come across. While dwelling outside the Void is uncomfortable for sceaduinar, they can exist for extended periods of time apart from their home. Of course, the feeling of a plane where void energy isn't the rule doesn't improve these creatures' attitude, and as a result, they tend to be particularly cruel and violent when encountered in such realms.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
AberrationAberrations are creatures from beyond the planes or corruptions of the natural order.
VoidEffects with this trait heal undead creatures with void energy, deal void damage to living creatures, or manipulate void energy.