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Scarlet Triad MageCreature 15


MediumEvilHumanHumanoidLawfulNephilim
Source Pathfinder #149: Against the Scarlet Triad
Perception +26 (darkvision)
Languages Chthonian, Common, Daemonic, Diabolic, Draconic, Osiriani
Skills Arcana +30, Crafting +27, Intimidation +25, Occultism +27
Str +3, Dex +6, Con +4, Int +5, Wis +4, Cha +7

AC 37; Fort +23; Reflex +26; Will +29; +2 status to all saves vs. arcane magic
HP 270
Speed 25 feet
Resistances Electricity 10, Fire 10

Dagger One Action +30 (+26, +22) to hit (agile, finesse, versatile p) 2d4+9 Slashing

+2 Status to All Saves vs. Arcane Magic
Arcane Prepared Spells (DC 36, +30 to hit)

Cantrips (8th Level): Detect Magic, Message, Ray of Frost, Read Aura, Shield
1st Level: Magic Missile
3rd Level: Lightning Bolt, Slow
4th Level: Fly
6th Level: Purple Worm Sting, Teleport
7th Level: Energy Aegis, Power Word Blind
8th Level: Horrid Wilting, Mind Blank

Divine Innate Spells (DC 36, +30 to hit)

2nd Level: Darkness


Rituals

Planar Binding



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Nephilim

A creature with this trait has the nephilim versatile heritage. Nephilim are planar scions descended from immortal beings from other planes. An ability with this trait can be used or selected only by nephilim.