Saurian WarmongerCreature 16
Source Pathfinder #156: The Apocalypse Prophet
Perception +31 (darkvision)
Languages Common, Fey, Pyric, Speak With Animals
Skills Athletics +32, Crafting +28, Intimidation +28, Nature +30, Survival +30
Str +8, Dex +5, Con +6, Int +4, Wis +6, Cha +4
AC 39; Fort +26; Reflex +25; Will +28;
HP 340
Speed 40 feet
Resistances Fire 10
Spear
+32 (+27, +22) to hit (magical, reach 15) 3d6+16 PiercingMancatcher
+31 (+26, +21) to hit (grapple, magical, reach 20) 2d6+16 SlashingJaws
+30 (+25, +20) to hit (deadly d12, reach 15, unarmed) 3d10+16 PiercingTail
+30 (+26, +22) to hit (agile, finesse, reach 10, trip) 3d6+16 BludgeoningSpear
+32 (+27, +22) to hit (magical, thrown 20) 3d6+16 PiercingConstant Spells
A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Boneshaking Roar
(incapacitation, sonic)The saurian warmonger bellows, evoking the power of the primordial world.
Non-dinosaur creatures within 30 feet take 10d6 sonic damage (DC 34 fortitude save). On a failed save, a creature is also Slowed 2 for 1 round (Stunned 1d4 on a critical failure).
The saurian can't use Boneshaking Roar again for 1d4 rounds.
Primordial BalanceA warmonger wields their mancatcher in one hand.
RestrainWhen the warmonger makes a successful mancatcher Strike, their target must succeed at a DC 34 reflex save or become Grabbed until the end of the warmonger's next turn.
Each time the creature fails an attempt to Escape the warmonger, it takes 2d6 piercing damage.
Three-Limbed Lunge
The saurian warmonger makes three Strikes: one Strike each with the weapons in their hands and one Strike with their tail. They can perform these attacks in any order, though each counts toward their multiple attack penalty as normal.
After making a Three-Limbed Lunge, the warmonger is Off-Guard until the beginning of their next turn.
Primal Innate Spells (DC 37, +29 to hit)
2nd Level: Speak with Animals (Constant)
3rd Level: Animal Vision (At Will) (Dinosaurs Only)
4th Level: Air Walk
These saurians adopt warfare as their primary role and greatest calling. They particularly excel at taking slaves.
Enormous tyrannosaurus-humanoids, saurians are ancient beings who predate the rise of humans and dwell in the world's primeval jungles. While the saurians presented here are evil, saurians of all alignments exist.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
DinosaurThese reptiles have survived from prehistoric times.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.