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Resurrection Dragon (Adult, Spellcaster)Creature 12


LargeDivineDragon
Source Pathfinder Monster Core 2
Perception +25 (darkvision, scent (imprecise) 60 feet)
Languages Common, Draconic, Necril
Skills Lore +26, Acrobatics +20, Arcana +22, Athletics +25, Diplomacy +23, Medicine +25, Religion +25, Stealth +22
Str +7, Dex +4, Con +5, Int +4, Wis +7, Cha +5

AC 32; Fort +21; Reflex +20; Will +25;
HP 230
Speed 40 feet (fly 160 feet)
Immunities death effects, paralyzed, sleep
Resistances Spirit 15

Jaws One Action +26 (+21, +16) to hit (magical, reach 10) 3d10+11 Piercing
Claw One Action +26 (+22, +18) to hit (agile, magical) 3d8+11 Slashing
Tail One Action +24 (+19, +14) to hit (magical, reach 15) 3d10+11 Bludgeoning

Reawaken! Reaction (divine, spirit, vitality)

Trigger A living creature the resurrection dragon can see dies


Effect The resurrection dragon uses divine and vital energy to retether the soul to its dead body. The willing creature is returned to life stabilized at 0 HP. A creature can be resurrected by this ability only once.

Risen Commander (divine)

A resurrection dragon has a strong connection with its minions and can Sustain Summon Undead or Invoke Spirits as a free action once per turn.

Siphon Life Reaction (divine, healing, vitality)

Trigger A creature within 60 feet uses a healing effect that restores Hit Points


Effect The resurrection dragon redirects vital energies away from the effect, minimizing its impact. The triggering effect results in the minimum amount on any dice rolls to restore Hit Points, and any flat values for restoring Hit Points (such as the additional Hit Points for a two-action Heal spell) are cut in half. The dragon then gains 2d8 temporary Hit Points that last for 1 round.

Arise! (divine, exploration, healing)

The resurrection dragon uses their mastery over life energy to cast their own soul into the Boneyard and pull a willing creature's soul back to its body in a process that takes 1 hour. This has the effects of Raise Dead, except the maximum level of the target is 8th and the soul is tethered to the dragon's. Only one creature can be tethered to the dragon's soul at a time. If the creature and the dragon are no longer on the same plane or the dragon dies, the raised creature dies and can't be raised with Arise! again. The dragon can Dismiss the connection at any time. Doing so doesn't prevent the dragon from raising the creature with Arise! again.

While raised in this way, the creature is still a valid target for raise dead, Resurrect, and similar effects. Returning the creature to life in this way fully restores the creature, severing the connection to the dragon and allowing the dragon to establish a connection with a different creature.

Soul Siphoning Breath Two Actions (divine, void)

The dragon unleashes a torrent of divine energy, dealing 11d6 void damage in a 40-foot cone (DC 32 fortitude save) that draws the life force from creatures within. The dragon gains fast healing 10 until their Soul Siphoning Breath recharges. The resurrection dragon can't use Soul Siphoning Breath again for 1d4 rounds.


Divine Prepared Spells (DC 32, +24 to hit)

Cantrips (6th Level): Detect Magic, Guidance, Haunting Hymn, Read Aura, Stabilize
1st Level: Command, Grim Tendrils, Harm, Heal, Infuse Vitality, Summon Undead
2nd Level: Dispel Magic, Final Sacrifice, Share Life, Spirit Sense, Sudden Blight
3rd Level: Vampiric Feast
4th Level: Talking Corpse
5th Level: Invoke Spirits

Divine Innate Spells (DC 32, +0 to hit)

Cantrips (6th Level): Guidance, Stabilize, Void Warp
1st Level: Harm, Summon Undead (At Will)
4th Level: Talking Corpse (At Will)
5th Level: Invoke Spirits
6th Level: Raise Dead


Resurrection dragons teeter between life and death. They have a mastery of vital energies, allowing them to restore life to the dead, and a mastery of void energies, to bestow death on others. They make use of their abilities to play with the lives of mortals, calling on spirits to aid them or reviving creatures they find important or interesting. The lair of a resurrection dragon is generally a barren place. While they still hoard wealth like other dragons, they do little to decorate their lairs and treasures are generally kept in dark niches, as if the dragon has little care for their possessions. Resurrection dragons tend to take tokens from those they resurrect or plan to resurrect, however, and these are kept particularly safe.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Divine

This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.

Dragon

Dragons are reptilian creatures, often winged or with the power of flight. Most can exhale magical energy and are immune to sleep and paralysis.