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Red Mantis AssassinCreature 11


UncommonMediumHumanHumanoid
Source Pathfinder Adventure: Prey for Death
Perception +21
Languages Common, Mwangi
Skills Lore +18, Acrobatics +21, Athletics +21, Deception +20, Religion +17, Society +18, Stealth +21, Thievery +19
Str +4, Dex +4, Con +2, Int +1, Wis +2, Cha +3

AC 31; Fort +19; Reflex +21; Will +19;
HP 193
Speed 30 feet

Shuriken One Action +21 (+17, +13) to hit (agile, monk, reload 0, thrown 20) 1d4+7 Piercing
Sawtooth Saber One Action +22 (+18, +14) to hit (agile, finesse, magical, twin) 1d6 Bleed + 2d6+7 Slashing

Blightburn Resin (alchemical, contact, poison)

Saving Throw DC 30 fortitude

Onset 1 minute

Maximum Duration 6 rounds

Stage 1 6d6 poison damage (1 round)

Stage 2 7d6 poison damage (1 round)

Stage 3 9d6 poison damage (1 round)

Prayer Attack One Action (concentrate)

Requirements The Red Mantis assassin wields a sawtooth saber in each hand


Effect The Red Mantis assassin attempts to Feint an enemy within 30 feet. If the Feint is successful, the assassin's next successful strike with a sawtooth saber in that same turn deals 2d6 persistent bleed damage to the target. In addition, provided they remain visible to that target and that target remains within 30 feet of the assassin, additional Prayer Attacks against that target automatically cause them to become Off-Guard against the assassin's attacks until the end of their turn.

Sneak Attack

The Red Mantis assassin deals an extra 2d6 precision damage to Off-Guard creatures.

Surprise Attack

On the first round of combat, creatures that haven't acted yet are Off-Guard to the Red Mantis assassin.


Divine Prepared Spells (DC 27, +19 to hit)

Cantrips (6th Level): Figment, Sigil
1st Level: Sure Strike
2nd Level: Mist
3rd Level: Paralyze
4th Level: Translocate



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.