OsyluthCreature 9
Source Pathfinder Bestiary 2
Perception +21 (greater darkvision)
Languages Diabolic, Draconic, Empyrean, Telepathy 100 Feet
Skills Arcana +18, Deception +19, Intimidation +21, Religion +17, Stealth +20
Str +5, Dex +5, Con +4, Int +3, Wis +4, Cha +4
AC 28; Fort +17; Reflex +18; Will +17; +1 status to all saves vs. magic
HP 135
Speed 35 feet (fly 30 feet)
Immunities fire
Weaknesses Holy 10
Resistances Physical 10, Poison 10
Jaws
+21 (+16, +11) to hit (magical, unarmed, unholy) 2d10+11 PiercingClaw
+21 (+17, +13) to hit (agile, magical, reach 10, unarmed, unholy) 2d6+11 SlashingStinger
+21 (+16, +11) to hit (evil, magical, reach 15, unholy) 1d10+11 PiercingBone Shard
+21 (+16, +11) to hit (evil, magical, unholy) 2d6+8 PiercingGreater Darkvision
A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
Telepathy 100 feet (aura, magical)A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
+1 Status to All Saves vs. MagicOsyluth Venom (poison)Saving Throw DC 25 fortitude
Maximum Duration 6 rounds
Stage 1 2d6 poison damage, Enfeebled 1 (1 round)
Stage 2 3d6 poison damage and enfeebled 1 (1 round)
Stage 3 3d6 poison damage and Enfeebled 2 (1 round). Once a creature reaches stage 3, it takes a -4 status penalty to Will saves against attempts to Coerce it for 1 hour (this is a mental effect)
Quick InvisibilityThe osyluth can cast innate Invisibility using only 1 action.
Sadistic StrikeAn osyluth deals an extra 2d6 damage whenever they Strike an Enfeebled, Frightened, or Prone creature.
Stygian Inquisitor
(linguistic, mental)The osyluth telepathically questions a creature affected by Ring of Truth. After 1 round, if the creature intentionally refuses to answer the question, it takes 2d6 mental damage.
Tail Sweep
The osyluth sweeps their tail in a 15-foot cone. Each creature in the cone must succeed at a DC 26 reflex save or be knocked Prone.
Divine Innate Spells (DC 25, +17 to hit)
1st Level: Phantom Pain
2nd Level: Invisibility (At Will) (Self Only)
3rd Level: Zone of Truth
4th Level: Dimension Door, Dimension Door (At Will), Dimensional Anchor (2x), Discern Lies
Rituals
An osyluth is an unparalleled inquisitor that revels in the sadism and torture for which Hell is so well known. These devils' charge is to seek out heresies, both among mortals and among other fiends-a commandment they uphold with unwavering fervor. They spawn within the Styx-fed swamps of Hell's fifth layer, Stygia; where heresies and the souls of heretics stagnate, osyluths eventually rise. In the remote corners of that same layer of Hell, they build massive, calcified hives where they perform their vile interrogations and perfect their torturous arts upon lesser devils and petitioners alike.
Each type of devil plays a particular role in Hell's bureaucracies and hierarchies, though some have far more specialized functions than others
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
DevilA family of fiends from Hell, most devils are irredeemably unholy. They typically have greater darkvision, immunity to fire, telepathy, and weakness to holy.
FiendCreatures that hail from or have a strong connection to the unholy planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.