Operatic EmissaryCreature 14
Source Pathfinder #206: Bring the House Down
Perception +26 (darkvision)
Languages Diabolic, Draconic, Empyrean, Truespeech
Skills Acrobatics +24, Diplomacy +26, Intimidation +28, Religion +24
Str +8, Dex +4, Con +5, Int +4, Wis +4, Cha +6
AC 36; Fort +27; Reflex +26; Will +22; +1 status to all saves vs. magic
HP 305
Speed 40 feet (fly 75 feet)
Weaknesses Unholy 15
Trident
+26 (+21, +16) to hit (holy, magical, thrown 20) 2d8+10 PiercingTrident
+30 (+25, +20) to hit (holy, magical) 2d8+14 PiercingConstant Spells
A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
+1 Status to All Saves vs. MagicMessenger's Amnesty (divine)An tabellia with a message to deliver is continually protected by the effect of Sanctuary (DC 32 will). If the angel breaks the sanctuary, the effect returns if the angel ceases hostility for 10 minutes.
Traveler's Aura (aura, divine)20 feet.
Creatures in the tabellia's aura are immune to ambient environmental damage from any plane, including severe and extreme heat and cold as well as more otherworldly dangers. The tabellia is never Off-Guard to creatures within their aura.
Nonlethal DamageWhen they attack, the operatic emissaries take a –2 circumstance penalty to their Strikes with their tridents, as they make nonlethal Strikes with the weapons. They avoid using lethal spells like Blessed Boundary, Divine Decree, or Divine Wrath in the fight.
Stunning Strike
Requirements The tabellia hit a foe earlier this turn with a weapon Strike
Effect The tabellia makes a weapon Strike against the foe. On a success, the foe must also succeed at a DC 34 fortitude save or become Stunned 1 (or Stunned 2 on a critical failure).
Divine Innate Spells (DC 36, +28 to hit)
Cantrips (7th Level): Light
1st Level: Heal
2nd Level: Cleanse Affliction, Clear Mind, Invisibility (At Will, Self Only)
3rd Level: Ring of Truth (At will)
4th Level: Divine Wrath
5th Level: Truespeech (Constant)
6th Level: Blessed Boundary
7th Level: Divine Decree
Rituals
Tabellias are the elite messengers of the celestial realms, serving deities and celestial armies by delivering messages, performing reconnaissance, and providing support for those in need of aid. They watch over planar travelers and take powerful mortals under their wings to mentor them. Tabellias carry scrolls containing important messages and other celestial secrets. Most creatures, even wicked ones, respect the strength of tabellias and allow them to travel untroubled.
Tabellias can form spontaneously from the souls of exceptional mortals but are also sometimes created from such souls intentionally by deities or demigods. In the latter cases, tabellias often bear physical features that mark them as closely affiliated with that deity. A tabellia created by Sarenrae, for example, might have hair made of fire, while one created by Torag might look more dwarven, and one created by Desna could have butterfly wings instead of feathered wings. It's not unusual for tabellias created by deities to share their creators' philosophies and interests.
The celestial hosts of angels are messengers and warriors, divided into choirs based on their abilities and purviews. Angels were one of the first creations of the gods, and many still assist their righteous creators throughout the cosmos. Most angels in modern times are not direct creations of the divine, however, instead consisting of ascended mortal souls drawn from the celestial planes.
The majority of unaffiliated angels live in Nirvana, the plane of virtue and enlightenment. Angels who are affiliated with deities dwell in those deities' domains or other areas where that god holds influence. Regardless of residence or service, angels remain benevolent messengers possessed with magical auras to aid their allies.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AngelThis family of celestials are messengers and warriors. Most angels are holy, have darkvision, and have a weakness to unholy.
CelestialCreatures that hail from or have a strong connection to the holy planes are called celestials. Celestials can survive the basic environmental effects of planes in the Outer Sphere.
HolyEffects with the holy trait are tied to powerful magical forces of benevolence and virtue. They often have stronger effects on unholy creatures. Creatures with this trait are strongly devoted to holy causes and often have weakness to unholy. If a creature with weakness to holy uses a holy item or effect, it takes damage from its weakness.