Nevashi (7-8)Creature 7
Source Pathfinder Society Scenario #1-21: Mistress of the Maze
Perception +14 (darkvision)
Languages Common, Diabolic, Sakvroth
Skills Acrobatics +13, Deception +14, Stealth +13, Thievery +13
Str +1, Dex +4, Con +3, Int +1, Wis +1, Cha +4
AC 25; Fort +14; Reflex +15; Will +12; +2 Status to All Saves vs. Magic, +3 Status to All Saves vs. Divine Magic
HP 124
Speed 30 feet (climb 20 feet, swim 20 feet)
Weaknesses Holy 5
Resistances Physical 5
Fangs
+17 (+12, +7) to hit (finesse, magical, unholy) 2d8+4 Piercing + 1d6 BleedClaw
+17 (+13, +9) to hit (agile, finesse, magical, unarmed, unholy) 2d6+4 Slashing+2 Status to All Saves vs. Magic+3 Status to All Saves vs. Divine MagicChange Shape
(concentrate, occult, polymorph)Nevashi takes on the appearance of any Small humanoid. This doesn't change the dandasuka's Speed or its attack and damage modifiers with its Strikes, but it might change the damage type its Strikes deal. The type changes to bludgeoning when disguised as Rindle.
He typically loses his fangs Strike unless the humanoid form has fangs or a similar unarmed attack, which Rindle does not.
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Sneak AttackNevashi deals an extra 2d6 precision damage to Off-Guard creatures.
Occult Spontaneous Spells (DC 25, +17 to hit)
Cantrips (4th Level): Daze, Detect Magic, Ghost Sound, Mage Hand, Sigil
1st Level (4 slots): Charm, Ventriloquism
3rd Level: Clairaudience, Mind Reading (At Will)
4th Level: Clairvoyance
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
FiendCreatures that hail from or have a strong connection to the unholy planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
RakshasaRakshasas are divine spirits who exemplify the profane. They can typically Change Shape and have a weakness to holy.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.