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Nathatel (7-8)Creature 8


UniqueMediumChaoticElfEvilHumanoid
Source Pathfinder Society Scenario #4-99: Blessings of the Forest
Perception +13 (low light vision)
Languages Chthonian, Common, Elven, Empyrean, Fey
Skills Acrobatics +18, Arcana +16, Religion +12, Society +14
Str +3, Dex +4, Con +0, Int +4, Wis +3, Cha +0

AC 27; Fort +15; Reflex +17; Will +16;
HP 131
Speed 30 feet

Elven Branched Spear One Action +18 (+13, +8) to hit (deadly d8, elf, finesse, magical, reach 10) 2d6+5 Piercing + 4 Force
Dagger One Action +17 (+13, +9) to hit (agile, finesse, versatile s) 1d4+5 Piercing + 4 Force
Dagger One Action +17 (+12, +7) to hit (thrown 10) 1d4+5 Piercing

Redirect Magic Reaction

Trigger Nathatel succeeds at a save against a foe's harmful spell, or a foe fails a spell attack roll against him


Effect Nathatel redirects the spell's energy back at its caster. The caster takes 1d6 bludgeoning damage per spell rank (DC 23 reflex negates). If the harmful spell dealt damage of a particular type, such fire damage, use that type instead of bludgeoning.

Spellstrike Two Actions

Nathatel channels a spell into a melee attack to deliver a magically charged attack. He Casts a Spell that takes 1 or 2 actions to cast and requires a spell attack roll. The effects of the spell don't occur immediately but are imbued into his attack instead. He makes a melee Strike with a weapon or unarmed attack, which gains the arcane trait. His spell is coupled with the attack, using his attack roll to determine the effects of both the Strike and the spell. This counts as two attacks for his multiple attack penalty, but the penalty isn't applied until after he has completed the Spellstrike. After he uses Spellstrike, Nathatel can't do so again until he recharges this ability as a single action, which has the concentrate trait. He also recharges his Spellstrike when he casts Force Fang or Thunderous Strike.


Arcane Prepared Spells (DC 23, +15 to hit)

Cantrips (4th Level): Electric Arc, Gouging Claw, Ray of Frost, Shield, Tanglefoot
1st Level: Horizon Thunder Sphere, Shocking Grasp, True Strike
3rd Level: Magnetic Acceleration, Time Jump

Arcane Focus Spells (DC 23, +15 to hit)

1st Level: Force Fang, Thunderous Strike
3rd Level: Conjurer's Countermeasure



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Elf

A creature with this trait is a member of the elf ancestry. Elves are mysterious people with rich traditions of magic and scholarship who typically have low-light vision. An ability with this trait can be used or selected only by elves. A weapon with this trait is created and used by elves.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.