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Mythic LichCreature 12


Rare​Medium​Mythic​Undead​Unholy​
Source Pathfinder War of Immortals
Perception +20 (darkvision)
Languages Aklo, Chthonian, Common, Diabolic, Draconic, Elven, Necril, Sakvroth
Skills Arcana +28, Crafting +24, Deception +17, Diplomacy +19, Religion +22, Stealth +20
Str +0, Dex +4, Con +0, Int +6, Wis +4, Cha +3

AC 31; Fort +17; Reflex +21; Will +23; +1 status to all saves vs. vitality; mythic resilience (Ref and Will)
HP 190 (void healing, rejuvenation)
Speed 25 feet
Immunities death effects, disease, paralyzed, poison, unconscious, bleed
Resistances Cold 10

Recharge Spell One Action (concentrate)

Cost 1 Mythic Point


The mythic lich regains one spell.

Remove a Condition One Action (concentrate)

Cost 1 Mythic Point


Effect The mythic lich ends one condition affecting it.

+1 Status to All Saves vs. VitalityCounterspell Reaction

Trigger A creature casts a spell the lich has prepared.


Effect The lich expends a prepared spell to counter the triggering creature's casting of that same spell. The lich loses its spell slot as if it had cast the triggering spell. The lich then attempts to counteract the triggering spell.

Frightful Presence (aura, emotion, fear, mental)

60 feet. DC 29 will


A creature that first enters the area must attempt a Will save.

Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.


Critical Success The creature is unaffected by the presence.

Success The creature is Frightened 1.

Failure The creature is Frightened 2.

Critical Failure The creature is Frightened 4.

Mythic Resilience (Reflex and Will)

The creature treats its saving throws with the associated save as one degree of success better than it rolled. This is not cumulative with other effects that change their degree of success, like the incapacitation trait (except for rolling a natural 1 or 20). Each time the monster gains mythic resilience, choose one save. The ability should apply to the creature's highest saves first.

Rejuvenation (arcane)

When a lich is destroyed, its soul immediately transfers to their Lich Soul Cage. A lich can be permanently destroyed only if their soul cage is found and destroyed.

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Drain Soul Cage Free Action

6th rank


Frequency once per day


Effect The lich taps into their Soul Cage's power to cast any arcane spell up to the highest rank the lich can cast, even if the spell being cast is not one of the lich's prepared spells. The lich's soul cage doesn't need to be present for the lich to use this ability.

Mythic Power

The creature has a pool of 3 Mythic Points, and can spend those Mythic Points for any of the actions it has.

Siphon Life

A lich's form draws forth life from those who come into contact with it. When the lich damages a living creature with an unarmed attack, the lich gains 5 temporary Hit Points and the creature must succeed at a DC 34 fortitude save or become Drained 1.

If the lich is Grabbed or Restrained at the start of its turn, each creature grabbing or restraining it must succeed at a Fortitude save or become drained 1. If the lich siphons a creature's life again, the drained value increase by 1, to a maximum of Drained 4.

Steady Spellcasting

If a reaction would disrupt the lich's spellcasting action, the lich attempts a DC 15 flat check. On a success, the action isn't disrupted.


Arcane Prepared Spells (DC 36, +26 to hit)

Cantrips (6th Level): Detect Magic, Frostbite, Message, Shield, Telekinetic Hand
1st Level: Enfeeble, Fleet Step, Force Barrage, Sure Strike
2nd Level: Blur, Dispel Magic, False Vitality, Resist Energy, See the Unseen
3rd Level: Blindness, Locate, Vampiric Feast
4th Level: Fire Shield, Fly, Translocate
5th Level: Howling Blizzard, Toxic Cloud, Wall of Ice
6th Level: Chain Lightning, Dominate, Vampiric Exsanguination


A mythic lich could be a lich who came into contact with a source of mythic power after their transformation—or one whose transformation was designed to instill mythic power in them. Such rituals might entail using a mythic artifact as a soul cage, slaying a mythic creature, or luring a mythic being into striking the killing blow against the spellcaster. Among adherents of the Whispering Way, it is commonly believed that the Whispering Tyrant tricked the god Aroden into killing him as a mortal so he could siphon some of Aroden's power into creating his soul cage and allowing him to become a mythic lich.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Mythic

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.

Undead

Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.