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MelianseCreature 5


UniqueSmallAquaticFey
Source Pathfinder Kingmaker
Perception +11 (low light vision)
Languages Common, Fey, Thalassic
Skills Athletics +11, Diplomacy +12, Nature +11, Stealth +13
Str +2, Dex +3, Con +1, Int +0, Wis +1, Cha +4

AC 21; Fort +11; Reflex +13; Will +11; +1 status to all saves vs. magic
HP 78
Speed 20 feet (swim 30 feet)
Weaknesses Cold Iron 5

Claw One Action +15 (+11, +7) to hit (agile, finesse, unarmed) 2d6+5 Slashing

Wild Empathy

Melianse can use Diplomacy to [/act make-an-impression] on aquatic or amphibious animals and make very simple Requests of them.

+1 Status to All Saves vs. MagicGrant Desire Three Actions (primal)

Frequency once per day

Effect Melianse can duplicate any 3rd-rank spell or produce any effect with a power level in line with a 3rd-rank spell, but only in response to the request or desire of a non-fey creature. The creature whose desire is granted can never again benefit from Melianse's Grant Desire ability.


Primal Spontaneous Spells (DC 22, +14 to hit)

Cantrips (3rd Level): Dancing Lights, Ghost Sound, Ray of Frost, Shield, Tanglefoot
1st Level (4 slots): Goblin Pox, Grease, Heal, Spider Sting, Ventriloquism
2nd Level (4 slots): Dispel Magic, Glitterdust, Obscuring Mist, Web
3rd Level (4 slots): Earthbind, Haste, Wall of Wind

Primal Innate Spells (DC 22, +14 to hit)

1st Level: Charm, Hydraulic Push
2nd Level: Water Breathing


Rituals

Inveigle



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Aquatic

Aquatic creatures are at home underwater. Their bludgeoning and slashing unarmed Strikes don't take the usual –2 penalty for being underwater. Aquatic creatures can breathe water but not air.

Fey

Creatures of the First World are called the fey.