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MeitremarCreature 3


UniqueMediumChaoticEvilHumanHumanoid
Source Pathfinder Adventure: Rusthenge
Perception +7
Languages Aklo, Chthonian, Common, Thassilonian, Varisian
Skills Arcana +7, Crafting +7, Deception +9, Diplomacy +9, Intimidation +9, Occultism +7, Religion +8
Str +2, Dex +1, Con +0, Int +2, Wis +1, Cha +4

AC 18; Fort +9; Reflex +6; Will +12;
HP 42
Speed 20 feet

Pick One Action +8 (+3, -2) to hit (fatal d10, magical) 2d6+2 Piercing

Reach Spell One Action (spellshape)

If Meitremar's next action this turn is to Cast a Spell that has a range, he increases that spell's range by 30 feet (or increases the range of a touch spell to 30 feet).

Signature Spell

Meitremar can heighten Heal spells freely.


Divine Spontaneous Spells (DC 20, +12 to hit)

Cantrips (2nd Level): Acid Splash, Divine Lance, Guidance, Light, Shield, Sigil
1st Level (4 slots): Bane, Command, Fear, Harm, Heal
2nd Level (3 slots): Enlarge, Ghoulish Cravings, Sudden Blight

Demonic Bloodline Spells (DC 20, +12 to hit)

1st Level: Glutton's Jaw


Rituals

Create Undead, Inveigle



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.