Matriarch SzvetneeraCreature 2
Source Pathfinder Society Scenario #6-08: Upon Wheels and Rime
Perception +8
Languages Common, Jotun, Skald
Skills Arcana +8, Intimidation +5, Nature +7
Str +0, Dex +2, Con +3, Int +4, Wis +1, Cha +0
AC 16; Fort +8; Reflex +5; Will +11;
HP 25
Speed 25 feet
Resistances Cold 2
Dagger
+7 (+3, -1) to hit (agile, finesse, versatile s) 2d4 PiercingWinter's Bite (aura, cold, primal)
30 feet. DC 18 fortitude save. Hostile creatures within this aura gain weakness 3 to cold. A successful Fortitude save negates this effect for 1 minute.
Effect: Winter's Bite
Icy Protection
Whenever Szvetneera Casts a Spell with the cold trait, she can choose to grant one of her bodyguards resistance to cold 3 until the beginning of Szvetneera's next turn.
Effect: Icy Protection
Shackling Cold
(primal, spellshape)Matriarch Szvetneera uses her mastery of ice magic to hobble a target. If her next action is to Cast a Spell with the cold trait, that spell also gives the target a –10 circumstance penalty to their Speed until the beginning of Szvetneera's next turn if they are affected.
Effect: Shackling Cold
Primal Prepared Spells (DC 18, +10 to hit)
Cantrips (1st Level): Electric Arc, Frostbite, Gouging Claw, Guidance, Ignition
1st Level: Chilling Spray, Fear
Cantrips (1st Level): Clinging Ice
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.