Mantis KeeperCreature 17
Source Pathfinder Adventure: Prey for Death
Perception +31 (low light vision)
Languages Aklo, Common, Diabolic, Elven, Fey, Wildsong
Skills Acrobatics +29, Athletics +29, Nature +33, Religion +31, Survival +31
Str +4, Dex +4, Con +1, Int +2, Wis +6, Cha +3
AC 39; Fort +26; Reflex +29; Will +31; +1 status vs. poison
HP 318
Speed 25 feet
Resistances Poison 8
Verdant Scythe
+31 (+26, +21) to hit (deadly d10, magical, trip) 1d6 Sonic + 3d10+12 Slashing + 1d6 Acid+1 Status to All Saves vs. PoisonMantis Commander
Mantis Keeper belongs to the animal druidic order, yet they don't have a single animal companion. Instead, they are served by the deadly mantises that dwell upon Mediogalti Isle, and their command over them is bolstered by the Mantis Stones. At any one time, Mantis Keeper is attended by two of these enormous insects, each of which treat Mantis Keeper as a valued ally. Mantis Keeper can communicate with any form of deadly mantis by speaking Wildsong to them, although the mantises cannot reply. These deadly mantises do not have the minion trait, and Mantis Keeper need not Command an Animal to command them—they can simply issue orders via Wildsong as a free action.
Mantis Stone Stride
(electricity, move, primal, teleportation)Mantis Keeper Steps, Strides, or Flies into one of the Mantis Stones, then immediately exits a different Mantis Stone into a square adjacent to the stone and continues the rest of their movement. When Mantis Keeper exits a Mantis Stone, they create a pulse of lightning that inflicts 8d6 electricity damage (DC 38 reflex save) to all creatures within 10 feet of Mantis Keeper when they emerge from the Mantis stone.
Steady SpellcastingIf a reaction would disrupt Mantis Keeper's spellcasting action, they attempt a DC 15 flat. If they succeed, the action isn't disrupted.
Verdant Scythe
Mantis Keeper has cultivated a unique seed to serve as a special verdant weapon. When they activate this ability, the seed transforms into a scythe, or the scythe transforms back into a seed. This scythe appears to be made entirely of wood, with a short upper blade that extends into a lengthy mantis-like arm when they attack. Although made of wood, Mantis Keeper's verdant scythe functions as if its blade were made of iron. If they're slain, the weapon quickly rots away, leaving behind rune-inscribed seeds that function as runestones that are inscribed with the weapon's qualities.
Primal Prepared Spells (DC 38, +30 to hit)
Cantrips (9th Level): Detect Magic, Electric Arc, Guidance, Stabilize, Tangle Vine
1st Level: Charm, Gust of Wind, Heal
2nd Level: Animal Messenger, Dispel Magic, Entangling Flora, Resist Energy, Revealing Light
3rd Level: Blindness, Haste, Lightning Bolt, Slow, Wall of Thorns
4th Level: Fly, Unfettered Movement
5th Level: Wall of Stone
6th Level: Chain Lightning, Cursed Metamorphosis, Petrify, Truesight
7th Level: Execute, Regenerate
9th Level: Implosion, Massacre
1st Level: Heal Animal
Rituals
Awaken Animal, Commune, Primal Call, Control Weather
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
LeshyA creature with this trait is a member of the leshy ancestry. These small plant or fungus creatures are humanoid in form.
PlantVegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.