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LickweedCreature 4


UniqueSmallChaoticEvilGoblinHumanoid
Source Pathfinder Kingmaker
Perception +12 (darkvision)
Languages Common, Fey, Goblin, Wildsong
Skills Acrobatics +10, Intimidation +11, Nature +12, Religion +12, Survival +12
Str +1, Dex +2, Con +1, Int +0, Wis +4, Cha +3

AC 20; Fort +9; Reflex +12; Will +14; +1 status vs. poison
HP 65
Speed 25 feet

Scythe One Action +9 (+4, -1) to hit (deadly d10, trip) 1d10+1 Slashing

+1 Status vs. PoisonGoblin Scuttle Reaction

Trigger A goblin ally ends a move action adjacent to the goblin.


Effect The goblin Steps.

Reach Spell One Action (concentrate, spellshape)

If the next action Lickweed takes is to Cast a Spell that has a range, increase that spell's range by 30 feet.


Primal Prepared Spells (DC 21, +12 to hit)

Cantrips (2nd Level): Acid Splash, Electric Arc, Produce Flame, Ray of Frost, Tanglefoot
1st Level: Burning Hands, Goblin Pox, Heal
2nd Level: Acid Arrow, Flaming Sphere

Druid Order Spells (DC 21, +12 to hit)

1st Level: Tempest Surge



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Goblin

A creature with this trait is a small, frantic goblinoid. Goblins tend to have darkvision. An ability with this trait can be used or chosen only by goblins. A weapon with this trait is created and used by goblins.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.