LickweedCreature 4
Source Pathfinder Kingmaker
Perception +12 (darkvision)
Languages Common, Fey, Goblin, Wildsong
Skills Acrobatics +10, Intimidation +11, Nature +12, Religion +12, Survival +12
Str +1, Dex +2, Con +1, Int +0, Wis +4, Cha +3
AC 20; Fort +9; Reflex +12; Will +14; +1 status vs. poison
HP 65
Speed 25 feet
Scythe
+9 (+4, -1) to hit (deadly d10, trip) 1d10+1 Slashing+1 Status vs. PoisonGoblin Scuttle

Trigger A goblin ally ends a move action adjacent to the goblin.
Effect The goblin Steps.
Reach Spell
(concentrate, spellshape)If the next action Lickweed takes is to Cast a Spell that has a range, increase that spell's range by 30 feet.
Primal Prepared Spells (DC 21, +12 to hit)
Cantrips (2nd Level): Acid Splash, Electric Arc, Produce Flame, Ray of Frost, Tanglefoot
1st Level: Burning Hands, Goblin Pox, Heal
2nd Level: Acid Arrow, Flaming Sphere
1st Level: Tempest Surge
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
GoblinA creature with this trait is a small, frantic goblinoid. Goblins tend to have darkvision. An ability with this trait can be used or chosen only by goblins. A weapon with this trait is created and used by goblins.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.