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KrashkCreature 5


UniqueMediumChaoticEvilHumanoidKholo
Source Pathfinder Adventure: The Enmity Cycle
Perception +14 (darkvision)
Languages Chthonian, Kholo, Taldane
Skills Intimidation +10, Medicine +10, Religion +13, Stealth +10, Survival +12
Str +3, Dex +3, Con +2, Int +1, Wis +5, Cha +4

AC 21; Fort +12; Reflex +9; Will +15;
HP 82
Speed 25 feet

Falchion One Action +13 (+8, +3) to hit (forceful, sweep) 1d10+7 Slashing
Jaws One Action +13 (+9, +5) to hit (agile, unarmed) 1d6+7 Piercing

Pack Attack

Krashk deals an additional 1d4 damage to any creature that's within reach of at least two of her allies.

Rugged Travel

Krashk ignores the first square of difficult terrain she moves into each time she Steps or Strides.


Divine Prepared Spells (DC 24, +12 to hit)

Cantrips (3rd Level): Daze, Detect Magic, Light, Read Aura, Sigil
1st Level: Command, Fear, Harm, Magic Weapon
2nd Level: Darkness, Spiritual Weapon
3rd Level: Vampiric Touch



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Kholo

Kholos are humanoids that resemble hyenas.