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King of Biting AntsCreature 19


UniqueMediumAberrationEvilLawfulSwarm
Source Pathfinder #173: Doorway to the Red Star
Perception +32 (darkvision, tremorsense (imprecise) 30 feet)
Languages Akitonian, Aklo, Chthonian, Common, Diabolic
Skills Acrobatics +36, Arcana +34, Crafting +34, Deception +38, Intimidation +38, Occultism +34, Society +32, Stealth +36
Str +5, Dex +9, Con +6, Int +5, Wis +5, Cha +9

AC 44 all-around vision; Fort +31; Reflex +36; Will +32;
HP 300
Speed 30 feet (climb 20 feet)
Immunities disease, paralyzed, poison, precision, swarm mind, unconscious
Weaknesses Area Damage 15, Splash Damage 15
Resistances Physical 15

Tendril One Action +34 (+29, +24) to hit (reach 10) 4d10+15 Piercing

Tremorsense (Imprecise) 30 feet

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.

All-Around Vision

This monster can see in all directions simultaneously and therefore can't be flanked.

Swarm Mind

This monster doesn't have a single mind (typically because it's a swarm of smaller creatures), and is immune to mental effects that target only a specific number of creatures. It is still subject to mental effects that affect all creatures in an area.

Counterspell Reaction

Trigger A creature Casts a Spell the King of Biting Ants knows


Effect The King of Biting Ants expends a spell slot to counter the triggering creature's casting. The King of Biting Ants loses his spell slot as if he had cast the triggering spell. He then attempts to counteract the triggering spell.

Discorporate

When the King of Biting Ants is reduced to 0 HP, he discorporates, and the component ants that make up his body disperse in every direction. If even a single ant escapes, the King of Biting Ants will eventually re-form using a process that typically takes 1d10 days.

Applying area damage immediately after the King of Biting Ants is killed prevents his return.

Squirming Embrace One Action

The King of Biting Ants Strides to a creature, ends his movement sharing a space with it, and deals 3d8[piercing],3d8 poison3d8 piercing damage and 3d8 poison damage to it (DC 39 reflex save).

A creature that fails this save also takes 2d8 persistent,piercing damage.

Swarm Shape One Action (concentrate)

The King of Biting Ants collapses into a shapeless swarm of ants. He drops all held, worn, and carried items.

While discorporated, The King of Biting Ants can't use attack actions and can't cast spells, but he can move through areas small enough for his individual ants to fit without having to Squeeze. He can use the same action to coalesce back into his normal form.

Swarming Bites

While a creature is taking persistent piercing damage from the King of Biting Ants's tendril Strike or Squirming Embrace, or while within a Visions of Danger area that it has not disbelieved, it is also Clumsy 1.

If the creature attempts a concentrate or manipulate action while affected, it must succeed at a DC 5 flat or the action is lost; roll the check after spending the action, but before any effects are applied.

Effect: Swarming Bites


Occult Spontaneous Spells (DC 44, +34 to hit)

Cantrips (10th Level): Daze, Detect Magic, Light, Mage Hand, Shield
1st Level (4 slots): Charm, Illusory Disguise, Mindlink, Phantom Pain, Ray of Enfeeblement
2nd Level (4 slots): Comprehend Language, Dispel Magic (2x), Illusory Creature, Mirror Image, Paranoia, Undetectable Alignment
3rd Level (4 slots): Dream Message, Haste, Hypercognition, Slow (2x)
4th Level (4 slots): Dimension Door, Modify Memory, Phantasmal Killer, Suggestion, Veil
5th Level (4 slots): Black Tentacles, Mind Probe, Subconscious Suggestion
6th Level (4 slots): Dominate, Teleport
7th Level (4 slots): Visions of Danger (Biting Ants Only) (2x), Warp Mind
8th Level (4 slots): Disappearance, Maze, Mind Blank, Prismatic Wall
9th Level (3 slots): Foresight, Wail of the Banshee, Weird
10th Level (2 slots): Time Stop



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Aberration

Aberrations are creatures from beyond the planes or corruptions of the natural order.

Swarm

A swarm is a mass or cloud of creatures that functions as one monster. Its size entry gives the size of the entire mass, though for most swarms the individual creatures that make up that mass are Tiny. A swarm can occupy the same space as other creatures and must do so in order to use its damaging action. A swarm typically has weakness to effects that deal damage over an area (like area spells and splash weapons). Swarms are immune to the grabbed, prone, and restrained conditions.