King MerlokrepCreature 8
Source Pathfinder Adventure: Crown of the Kobold King
Perception +16 (darkvision)
Languages Common, Draconic
Skills Lore +14, Acrobatics +18, Arcana +16, Athletics +16, Crafting +14, Intimidation +20, Stealth +18
Str +4, Dex +6, Con +4, Int +2, Wis +4, Cha +6
AC 26; Fort +14; Reflex +18; Will +16;
HP 140
Speed 25 feet
Battle Axe
+19 (+14, +9) to hit (magical, sweep) 2d8+7 SlashingDC 27 on Emotion Spells
King Merlokrep's emotion spells have a spell DC of 27.
Imperious Retreat
(manipulate, move)Requirements King Merlokrep is adjacent to at least one enemy
Effect King Merlokrep whips his fabulous satin cloak into the face of an adjacent creature and attempts an intimidation check against that creature's Will DC. On a success, the creature is humiliated and distracted by the act and is Off-Guard until the end of King Merlokrep's next turn. King Merlokrep then Strides up to his Speed and gains a +2 circumstance bonus to AC against reactions triggered by this movement. He must end this movement in a space that isn't adjacent to any enemy.
Signature SpellsKing Merlokrep can cast any of his signature spells (Fireball, Dispel Magic, and Magic Missile) as heightened versions freely.
Rise From DeathIf King Merlokrep is slain, the Crown of the Kobold King glows brighter with an awful yellow radiance; this light slithers down inside the dead kobold's flesh, emanating from within as his body begins to twitch and writhe. If the Crown is allowed to remain on his head for 3 rounds, King Merlokrep rises from death as an undead Kobold King-this restores him to full hit points and grants him the Undead trait (along with void healing and susceptibility to vitality energy). Once the undead king is defeated, he remains destroyed-the absorbed energy of the Third Seal allows him to Rise from Death only once. If the Crown is removed before 3 rounds pass, the light winks out, and the energy absorbed by the Third Seal dissipates harmlessly.
Sneak AttackKing Merlokrep deals an additional 1d6 precision damage to Off-Guard creatures.
Arcane Spontaneous Spells (DC 26, +18 to hit)
Cantrips (4th Level): Dancing Lights, Daze, Detect Magic, Electric Arc, Shield
1st Level (3 slots): Fear, Feather Fall, Magic Missile
2nd Level (3 slots): Dispel Magic, Hideous Laughter, Mirror Image
3rd Level (3 slots): Fireball, Levitate, Paralyze
4th Level (3 slots): Confusion, Phantasmal Killer, Weapon Storm
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
KoboldA creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision.