KerrdremakCreature 1
Source Pathfinder Adventure: Crown of the Kobold King
Perception +5 (darkvision)
Languages Diabolic, Draconic
Skills Deception +6, Intimidation +6, Occultism +7, Religion +5, Stealth +7
Str -1, Dex +2, Con +1, Int +4, Wis +0, Cha +3
AC 15; Fort +6; Reflex +7; Will +5;
HP 20
Speed 25 feet
Dagger
+7 (+3, -1) to hit (agile, finesse, versatile s) 1d4-1 PiercingWhispering Retreat
(divine, emotion, fear, mental)Requirements Kerrdremak is adjacent to at least one enemy;
Effect Kerrdremak whispers under his breath, and one adjacent enemy must attempt a DC 17 will save or become Frightened 1 as they hear a whispering voice just behind them that claims to know when the target will die; the target is then temporarily immune to Whispering Retreat for 1 hour. Kerrdremak then Strides, and this movement doesn't trigger reactions from frightened creatures. He must end this movement in a space that isn't adjacent to any enemy.
Divine Prepared Spells (DC 17, +9 to hit)
Cantrips (1st Level): Divine Lance, Guidance, Message, Shield, Sigil
1st Level: Command, Fear, Ray of Enfeeblement
Cantrips (1st Level): Stoke the Heart
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
KoboldA creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision.