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JyotiCreature 9


MediumFireHumanoidVitality
Source Pathfinder Monster Core 2
Perception +21 (darkvision)
Languages Common, Jyoti
Skills Acrobatics +20, Intimidation +18, Occultism +20, Society +18
Str +3, Dex +5, Con +4, Int +5, Wis +6, Cha +3

AC 28; Fort +15; Reflex +18; Will +21; +1 status to all saves vs. magic, +2 status to all saves vs. divine magic
HP 155
Speed 25 feet (fly 60 feet)
Immunities death effects, disease, poison
Resistances Fire 10, Void 10

Flaming Ghost Touch Longspear One Action +20 (+15, +10) to hit (magical, reach 10) 2d8+6 Piercing
Beak One Action +21 (+16, +11) to hit (finesse) 2d12+6 Piercing
Talon One Action +21 (+17, +13) to hit (agile, finesse) 2d8+6 Slashing

+1 Status to All Saves vs. Magic+2 Status to All Saves vs. Divine MagicVitality Energy Affinity

Vitality healing effects always heal the jyoti for the maximum amount. It doesn't gain the automatic Hit Points or temporary Hit Points from being on a plane with the vitality planar essence trait.

Breath of Burning Life Two Actions (fire, occult, vitality)

The jyoti breathes a blast of searing flame infused with vitality energy in a 40-foot cone that deals 8d6 fire damage plus 4d6 vitality damage to creatures in the area (DC 28 reflex save). The jyoti can't use Breath of Burning Life again for 1d4 rounds.

Infuse Weapons (occult)

Any weapon a jyoti wields becomes a Flaming Ghost Touch weapon while the jyoti holds it.


Occult Innate Spells (DC 0, +0 to hit)

Cantrips (5th Level): Light, Vitality Lash
1st Level: Heal (2x)
2nd Level: Cleanse Affliction, Clear Mind, Sound Body
3rd Level: Holy Light
4th Level: Translocate
5th Level: Banishment, Breath of Life


Jyotis are sometimes called "false phoenixes" (a term they find insulting) by the ignorant or willful. These avian humanoids are native to Creation's Forge, where they are the caretakers of the tree-sized, crystalline flowers within the Garden of Creation's Forge. These physical manifestations of mortal souls that ascended to divinity are protected and venerated by jyotis. They rarely leave this enigmatic realm and view visitors from other planes as stains on the purity of their home. Jyotis particularly distrust divine spellcasters and religious warriors, seeing them as inclined to take credit for manifesting a life force that, from a jyoti's perspective, is as plentiful and ubiquitous as water is to fish.

Despite their distrust of intruders, jyotis rarely attack unprovoked when their homes are not threatened. However, they don't tolerate intruders into their palace dwelling of crystallized light and captured flame. They often chase even those who come bearing gifts away; few visitors have anything they desire, for what they desire most is to be left alone. Jyotis' full wrath is reserved for natives of the Netherworld and the Void. Historically, the promise of battle with the gargoyle-like sceaduinars, whom they consider it their duty to oppose, has been the only thing to lure jyoti armies beyond Creation's Forge.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Fire

Effects with the fire trait deal fire damage, or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Vitality

Effects with this trait heal living creatures with energy from the Forge of Creation, deal vitality energy damage to undead, or manipulate vitality energy.