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Jona ClayCreature 5


UniqueMediumHumanHumanoid
Source The Dead God's Hand
Perception +10
Languages Common, Ancient Osiriani, Dwarven, Elven, Empyrean, Gnomish, Goblin, Orcish, Skald
Skills Lore +11, Lore +11, Athletics +12, Deception +13, Diplomacy +13, Nature +10, Occultism +11, Performance +13, Society +11, Stealth +11, Survival +10
Str +3, Dex +2, Con +0, Int +2, Wis +1, Cha +4

AC 19; Fort +10; Reflex +11; Will +9;
HP 74
Speed 25 feet

Fist One Action +10 (+6, +2) to hit (agile, finesse, nonlethal, unarmed) 1d4+3 Bludgeoning

Martial Performance

When Jona has a courageous anthem, rallying anthem, or song of strength composition active, and he damages an enemy with a Strike, the spell's duration is extended by 1 round.

Signature Spells

Jona can flexibly cast dispel magic, heroism, and soothe, and is able to heighten these spells freely.


Occult Spontaneous Spells (DC 22, +14 to hit)

Cantrips (3rd Level): Daze, Light, Message, Prestidigitation, Telekinetic Hand
1st Level (3 slots): Charm, Fear, Protection, Soothe
2nd Level (3 slots): Cleanse Affliction, Dispel Magic, Noise Blast
3rd Level (2 slots): Haste, Heroism



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.