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JaathoomCreature 5


LargeAirElementalGenie
Source Pathfinder Monster Core
Perception +15 (darkvision)
Languages Common, Sussuran, (can't Speak Any Language); Cloud Of Visions
Skills Acrobatics +14, Arcana +11, Athletics +11, Crafting +9, Deception +11, Diplomacy +13, Society +9, Stealth +12
Str +4, Dex +5, Con +2, Int +2, Wis +2, Cha +4

AC 22; Fort +9; Reflex +14; Will +11;
HP 55
Speed 25 feet (fly 40 feet)

Scimitar One Action +15 (+10, +5) to hit (forceful, reach 10, sweep) 1d6+10 Slashing
Fist One Action +16 (+12, +8) to hit (agile, finesse, magical, nonlethal, reach 10, unarmed) 1d4+10 Bludgeoning
Crashing Wind One Action +16 (+11, +6) to hit (air, arcane) 1d8+8 Bludgeoning

Cloud of Visions (arcane, aura, mental)

60 feet.

A jaathoom has Telepathy 60 feet but can only show images, not speak.

Naturally Invisible

The jaathoom is Invisible at all times, though when they take a hostile action of any kind, they are Hidden instead of undetected until the start of their next turn, as the vague outline of their form is faintly visible for a short period of time.

Turbulent Skies (air, arcane, aura)

20 feet.

All squares in the emanation are difficult terrain for Striding and Flying creatures. Creatures with the air trait are immune.

The jaathoom can activate or deactivate this aura as a single action with the concentrate trait.

Change Shape One Action (arcane, concentrate, polymorph)

The jaathoom transforms into a Small or Medium air elemental or aerial animal, such as an owl. This doesn't affect their statistics, but it could change the damage type of their Strikes.


The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.

Hurricane Blast One Action (air, arcane)

Frequency once per round


Effect The jaathoom moves all creatures without the air trait in their turbulent skies aura 20 feet directly away, clockwise, or counterclockwise. A creature avoids being moved if it succeeds at a DC 21 fortitude save.

Ominous Dreams Two Actions (mental, prediction)

The jaathoom sends a prophetic dream to a sleeping creature within 10 feet. An unwilling creature avoids the vision if it succeeds at a DC 23 will save.

The jaathoom chooses the dream's subject, but not its exact events. The target sees a brief vision of its future related to that subject, with the effect of Augury. If the result is bad or mixed, the creature is Frightened 2 and can't recover from being frightened until it wakes.


Arcane Innate Spells (DC 21, +13 to hit)

Cantrips (3rd Level): Detect Magic
1st Level: Ill Omen, Illusory Object, Sleep
2nd Level: Illusory Creature
4th Level: Nightmare, Vapor Form
7th Level: Interplanar Teleport (to Astral Plane, Elemental Planes, or the Universe only)


Possessing all the subtlety and elegance of air itself, the jaathooms of the Plane of Air operate within dreams, nightmares, and time.


Before mortal history, genies were some of the first creations of the cosmos to possess free will. Formed of elemental matter, they traversed the Universe and the six elemental planes of air, earth, fire, metal, water, and wood. The genies who remained on each elemental plane found their matter replaced with those elements. Genies of metal and wood appear in Pathfinder Rage of Elements.

Genie Shuyookhs

Older, wiser, and more powerful genies possess greater power and are revered with the title of shuyookh (typically adjusted to "sheikha" if the genie is female or "sheikh" for a male). Generally at least 5 levels higher than a typical example of their kind, a shuyookh gains additional spells. The basics of shuyookhs appear here in sidebars and are detailed further in Rage of Elements.

The most wondrous of their powers is their ability to grant wishes three times per year. This is not an innate ability but a ritual practice passed down over time in an attempt to replicate the wish-granting abilities of janns.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Air

Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a connection to magical air.

Elemental

Creatures directly tied to an element and native to the elemental planes. Elementals don't need to breathe.

Genie

The diverse families of genies hold positions of prominence on the elemental planes. They have powerful magical abilities.