ImprecasiaCreature 11
Source Pathfinder Season of Ghosts Hardcover Compilation
Perception +23 (darkvision, scent curse)
Languages Aklo, Common, Fey
Skills Acrobatics +21, Nature +23, Survival +23
Str +3, Dex +6, Con +5, Int +3, Wis +6, Cha +5
AC 31; Fort +18; Reflex +23; Will +21;
HP 180
Speed 25 feet (fly 25 feet)
Immunities curse
Weaknesses Cold Iron 10
Resistances Void 10
Claws
+23 (+19, +15) to hit (agile, finesse, magical) 2d12+9 SlashingScent Curse
The imprecasia can smell the presence of curses of a level equal to or lower than their own level within 30 feet; this is an imprecise sense.
Drink Death
(primal)Trigger A creature within 30 feet of the imprecasia is dying
Effect The imprecasia inhales, drawing a thin blue streak of vapor out of the dying creature's body into their mouth. The dying creature's dying condition is reduced by 1, and the imprecasia regains (2d10+9) healing Hit Points.
Devour Curse
(primal)The imprecasia casts cleanse affliction against a curse afflicting a creature. If they succeed in removing the curse, they also breathe in vitality from the creature (appearing to inhale blue streaks of vapor from the target's body), causing the creature to become Drained 1 unless it succeeds at a DC 30 fortitude save (Drained 2 on a critical failure). If the curse is removed, the imprecasia doesn't expend that use of cleanse affliction as a primal innate spell.
Targeting Items
An imprecasia can cast remove curse on a cursed item rather than on a creature, but they can't use Devour Curse on it. They can only do so on an item that's of a level equal to or less than their own level; on a success, the item is uncursed for 24 hours if it's of a level equal to or higher than the imprecasia's level –4, or uncursed permanently if it's lower level than that.
Homeland's Hostility (curse, primal)A creature that takes damage from the imprecasia's claws must attempt a DC 30 will save. On a failure, it treats all terrain within 60 feet of an imprecasia as difficult terrain.
Primal Innate Spells (DC 30, +22 to hit)
Cantrips (6th Level): Tangle Vine
2nd Level: Cleanse Affliction (Curse Only), Deafness
3rd Level: Blindness
4th Level: Mirage
An imprecasia, commonly known as a curse eater, is a solitary fey drawn to the energy emanating from curses. They appear as emaciated humanoid creatures with shadowy wings, long thin hands with sharp claws, and insectile heads with feathery antenna.
An imprecasia's appearance in a region signifies the land is troubled, but they're not unpopular creatures. On the contrary, an imprecasia's whereabouts are coveted information, as they have the ability to fully consume curses on objects and creatures. Many carrying the weight of a curse seek out curse eaters, most of whom will gladly accept doomed objects or charitably destroy an individual's curse.
An imprecasia will never accept the idea of healing a cursed land or blighted region. One might even seek to strengthen the afflictions on a region simply to ensure a regular supply of food. A bolder imprecasia tracks cursed families over generations, feeding off their misfortune until the curse ends or the bloodline dies off. Any who attempt to destroy such curses may find themselves the enemy of an imprecasia defending their source of sustenance.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
FeyCreatures of the First World are called the fey.