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Humanitarian HermitCreature 9


MediumHumanHumanoid
Source Pathfinder NPC Core
Perception +17
Languages Common, Fey, Wildsong
Skills Athletics +19, Diplomacy +14, Medicine +21, Nature +19, Society +14, Survival +17
Str +4, Dex +1, Con +3, Int +1, Wis +4, Cha +1

AC 26; Fort +18; Reflex +16; Will +19;
HP 150
Speed 25 feet

Staff One Action +20 (+15, +10) to hit (magical, two hand d8) 2d4+10 Bludgeoning
Fist One Action +19 (+15, +11) to hit (agile, nonlethal, unarmed) 1d4+10 Bludgeoning

Plant Empathy

The humanitarian hermit can ask questions of, receive answers from, and use the Diplomacy skill with plants and fungus.

Cleansing Earth Three Actions (plant, primal)

Frequency once per hour


Effect The humanitarian blesses the land and their allies. In a 30-foot emanation, plants grow and become difficult terrain. Additionally, all allies in the emanation gain 20 temporary Hit Points and can ignore the difficult terrain. These effects last for 1 minute.

Effect: Cleansing Earth

Primal Staff

A staff wielded by the humanitarian hermit gains the parry, reach, and trip traits, and Strikes with it deal an additional 2d8 vitality damage.

Steady Spellcasting

If a reaction would disrupt the humanitarian hermit's spellcasting action, the hermit attempts a DC 15 flat. On a success, the action isn't disrupted.


Primal Prepared Spells (DC 27, +19 to hit)

Cantrips (5th Level): Electric Arc, Know the Way, Light, Stabilize, Vitality Lash
1st Level: Cleanse Cuisine, Create Water, Heal, Vanishing Tracks
2nd Level: Cleanse Affliction, Create Food, Environmental Endurance, Peaceful Rest
3rd Level: Earthbind, Haste, Safe Passage
4th Level: Mountain Resilience, Vital Beacon


Rituals

Reincarnate


Some druids look after those forgotten by society and thrive at the borders of civilization.


The world is a dangerous place. Thankfully, there are those who devote their lives to easing the pain and suffering of others.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.