Humanitarian HermitCreature 9
Source Pathfinder NPC Core
Perception +17
Languages Common, Fey, Wildsong
Skills Athletics +19, Diplomacy +14, Medicine +21, Nature +19, Society +14, Survival +17
Str +4, Dex +1, Con +3, Int +1, Wis +4, Cha +1
AC 26; Fort +18; Reflex +16; Will +19;
HP 150
Speed 25 feet
Staff
+20 (+15, +10) to hit (magical, two hand d8) 2d4+10 BludgeoningFist
+19 (+15, +11) to hit (agile, nonlethal, unarmed) 1d4+10 BludgeoningPlant Empathy
The humanitarian hermit can ask questions of, receive answers from, and use the Diplomacy skill with plants and fungus.
Cleansing Earth
(plant, primal)Frequency once per hour
Effect The humanitarian blesses the land and their allies. In a 30-foot emanation, plants grow and become difficult terrain. Additionally, all allies in the emanation gain 20 temporary Hit Points and can ignore the difficult terrain. These effects last for 1 minute.
Effect: Cleansing Earth
Primal StaffA staff wielded by the humanitarian hermit gains the parry, reach, and trip traits, and Strikes with it deal an additional 2d8 vitality damage.
Steady SpellcastingIf a reaction would disrupt the humanitarian hermit's spellcasting action, the hermit attempts a DC 15 flat. On a success, the action isn't disrupted.
Primal Prepared Spells (DC 27, +19 to hit)
Cantrips (5th Level): Electric Arc, Know the Way, Light, Stabilize, Vitality Lash
1st Level: Cleanse Cuisine, Create Water, Heal, Vanishing Tracks
2nd Level: Cleanse Affliction, Create Food, Environmental Endurance, Peaceful Rest
3rd Level: Earthbind, Haste, Safe Passage
4th Level: Mountain Resilience, Vital Beacon
Rituals
Some druids look after those forgotten by society and thrive at the borders of civilization.
The world is a dangerous place. Thankfully, there are those who devote their lives to easing the pain and suffering of others.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.