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Hivebound ArborealCreature 19


RareHugeEvilPlant
Source Pathfinder #174: Shadows of the Ancients
Perception +33 (low light vision, tremorsense (imprecise) 120 feet)
Languages Arboreal, Common, Fey, Speak With Plants
Skills Athletics +39, Intimidation +32, Nature +33, Stealth +24
Str +10, Dex -1, Con +10, Int +0, Wis +6, Cha +5

AC 44; Fort +35; Reflex +26; Will +33;
HP 400
Speed 25 feet
Weaknesses Fire 20
Resistances Bludgeoning 15, Piercing 15

Branch One Action +36 (+31, +26) to hit (reach 15) 4d12+16 Bludgeoning
Root One Action +36 (+31, +26) to hit (reach 20, trip) 4d8+16 Bludgeoning
Rock One Action +36 (+31, +26) to hit (brutal) 4d10+16 Bludgeoning

Tremorsense 120 feet

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

Axe Vulnerability

The hivebound arboreal takes 15 additional from axes.

Swarm Host (aura, primal)

20 feet. The hivebound arboreal is host to a cloud of flying ants that swarm around it and gnaw at any creature within the aura. Non-arboreal creatures that enter the aura or start their turn within it take 7d8 piercing damage from the bites (DC 38 fortitude). If the hivebound arboreal fails a saving throw against an area effect, the biting ants die off, and the aura is deactivated until new ants swarm out at the end of the hivebound arboreal's next turn (or after 1 minute, if the hivebound arboreal critically fails it saving throw).

Constrict One Action

(4d6+16) bludgeoning damage, DC 41 fortitude


The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.

Offered to the Swarm Free Action

Trigger The arboreal Grabs or Constricts a foe

Requirements The hivebound arboreal's swarm host is active


Effect The arboreal offers up the triggering creature to its ants to feed. The triggering creature takes damage as from the swarm host aura, but thereafter gains a +4 circumstance bonus to Escape the Grab until it Escapes.

Throw Rock One Action

The monster picks up a rock within reach or retrieves a stowed rock and throws it, making a ranged Strike.

Improved Grab Free Action

Trigger The monster's last action was a successful Strike that lists Improved Grab in its damage entry, or the monster has a creature Grabbed or Restrained


Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with as a free action. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Improved Grab as an action and choose one creature it's grabbing or restraining with an appendage that has Improved Grab to automatically extend that condition to the end of the monster's next turn.


Primal Innate Spells (DC 41, +33 to hit)

2nd Level: Entangle
3rd Level: Earthbind (At Will)
4th Level: Freedom of Movement (Constant), Speak with Plants (Constant)
6th Level: Tangling Creepers
8th Level: Horrid Wilting
9th Level: Nature's Enmity



Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Plant

Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.