GnokeshCreature 5
Source Pathfinder Monster Core 2
Perception +15 (darkvision)
Languages Chthonian, Diabolic, Draconic, Empyrean, Fey, Sakvroth, Shadowtongue, Utopian, Truespeech
Skills Lore +16, Arcana +12, Diplomacy +11, Nature +11, Occultism +12, Religion +13, Society +12
Str +2, Dex +4, Con +0, Int +5, Wis +4, Cha +4
AC 21; Fort +9; Reflex +12; Will +15;
HP 70
Speed 25 feet (fly 25 feet)
Immunities fear effects
Weaknesses Unholy 5
Tome
+13 (+8, +3) to hit (divine, finesse, holy) 1d6+6 BludgeoningLight Ray
+13 (+8, +3) to hit (divine, holy, light, magical, spirit) 2d6 FireLight of Diligence (divine)
The gnokesh has devoted themselves to the thorough study of one particular Lore skill (with the bonus found in the Skills section), such as Heaven Lore or Warfare Lore. If the gnokesh rolls a critical failure to Recall Knowledge with this skill, they get a failure instead. They can also use the Aid action for this skill without frst preparing to help, and they automatically grant a +3 circumstance bonus.
All-Around VisionThis monster can see in all directions simultaneously and therefore can't be flanked.
+1 Status to All Saves vs. MagicArchon's Protection
Trigger An enemy damages the archon's ally and both are within 15 feet of the archon
Effect The ally gains resistance 5 to all damage against the triggering damage, and the archon can make a Strike against the enemy.
Effect: Archon's Protection
Light of Diligence
(divine, fortune)Trigger A willing ally within 15 feet critically fails at a check
Effect The ally gets a failure instead and becomes immune to Light of Diligence for 1 minute.
Alluring Knowledge
(divine, holy, light, mental)Frequency once per hour
Effect A twisting scroll of runes made of light appears in an unoccupied square within 60 feet. Each creature adjacent to the runes must succeed at a DC 22 will save or take 3d8 mental damage and be Fascinated with the magical text as long as it remains. The magical text lasts until the end of the gnokesh's next turn.
Divine Innate Spells (DC 22, +14 to hit)
Cantrips (3rd Level): Light, Message, Telekinetic Hand
1st Level: Sure Strike
2nd Level: Calm, Silence
3rd Level: Clairaudience
4th Level: Clairvoyance, Translocate (At Will)
5th Level: Truespeech (Constant)
The structure of a gnokesh, a wheel of ancient tomes, refects its role in Heaven. These archons perfectly embody Heavenly knowledge, in particular the diligent pursuit of study and research. Each gnokesh is dedicated to one particular subject. This subject is crucial to their identity in a way few other than gnokeshes can understand. These archons avoid violence, fnding the pursuit of knowledge far more interesting. They prefer to gather with others of their kind in great libraries or serve as record-keepers or tutors for archivists, researchers, generals, advisors, and others who can use their expertise.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ArchonMembers of this family of celestials are the protectors of Heaven and are typically holy. They have darkvision and a weakness to unholy.
CelestialCreatures that hail from or have a strong connection to the holy planes are called celestials. Celestials can survive the basic environmental effects of planes in the Outer Sphere.
HolyEffects with the holy trait are tied to powerful magical forces of benevolence and virtue. They often have stronger effects on unholy creatures. Creatures with this trait are strongly devoted to holy causes and often have weakness to unholy. If a creature with weakness to holy uses a holy item or effect, it takes damage from its weakness.