GlorkusCreature 4
Source Pathfinder #200: Seven Dooms for Sandpoint
Perception +12 (darkvision)
Languages Common, Goblin, Necril
Skills Occultism +9, Religion +10, Society +7, Stealth +10, Survival +10
Str +2, Dex +4, Con +2, Int +1, Wis +4, Cha +3
AC 21; Fort +10; Reflex +10; Will +12;
HP 59 (void healing)
Speed 30 feet (burrow 5 feet)
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Jaws
+12 (+7, +2) to hit (finesse, unarmed) 1d6+2 PiercingClaw
+12 (+8, +4) to hit (agile, finesse, unarmed) 1d4+2 SlashingVoid Healing
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Consume Flesh
(manipulate)Requirements The ghoul is adjacent to the corpse of a creature that died within the last hour.
Effect The ghoul devours a chunk of the corpse and regains 3d6 healing Hit Points.
It can regain Hit Points from any given corpse only once.
Ghoul Fever (disease)Saving Throw DC 21 fortitude
Stage 1 carrier with no ill effect (1 day)
Stage 2 2d6 void damage and regains half as many Hit Points from all healing (1 day)
Stage 3 as stage 2 (1 day)
Stage 4 2d6 void damage and gains no benefit from healing (1 day)
Stage 5 as stage 4 (1 day)
Stage 6 dead, and rises as a Actor.Ghoul the next midnight.
Paralysis (incapacitation, occult)Any living, non-elf creature hit by a ghoul's attack must succeed at a DC 21 fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.
Swift Leap
(move)The ghoul jumps up to half its Speed. This movement doesn't trigger reactions.
Divine Prepared Spells (DC 21, +13 to hit)
Cantrips (2nd Level): Divine Lance, Guidance, Prestidigitation, Shield, Void Warp
1st Level: Command, Enfeeble, Harm, Sanctuary
2nd Level: Dispel Magic, Noise Blast, Spiritual Weapon
1st Level: Touch of Undeath
Ghouls are ravenous undead who haunt graveyards and eat corpses.
Few creatures are more ubiquitous to sinister locations such as lonely graveyards and ruined crypts than the flesh-eating undead known as ghouls.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
GhoulGhouls are vile undead creatures that feast on flesh.
UndeadOnce living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.