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FrostripperCreature 13


UncommonHugeBeastEvil
Source Pathfinder Adventure: Prey for Death
Perception +26 (darkvision, scent (imprecise) 60 feet)
Languages Common, Jotun, Skald
Skills Athletics +29, Deception +24, Intimidation +26, Religion +24, Stealth +22, Survival +26
Str +7, Dex +5, Con +7, Int +1, Wis +5, Cha +5

AC 34; Fort +26; Reflex +20; Will +22;
HP 232
Speed 40 feet (swim 20 feet)
Resistances Cold 15

Jaws One Action +26 (+21, +16) to hit (reach 20, unarmed) 3d10+13 Piercing
Claw One Action +26 (+21, +16) to hit (reach 15, unarmed) 3d8+13 Slashing

Voice Imitation

Kokogiaks can mimic the sounds of a person in distress by attempting a Deception check to Lie. The kokogiak has a +4 circumstance bonus to this check.

Reactive Strike Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Mauling Rush Three Actions

The kokogiak Strides up to its Speed. It can make up to four claw Strikes at any point during this movement, each against a different target. These attacks count toward the kokogiak's multiple attack penalty, but the multiple attack penalty doesn't increase until after the kokogiak makes all of its attacks.

Sneak Attack

The kokogiak's Strikes deal an additional 2d6 precision damage to Off-Guard creatures.

Tormented Snarl Two Actions (auditory, illusion, mental, primal)

Using their voice imitation abilities, a kokogiak emits the horrific wails of its former victims. Each creature within 120 feet takes 4d6 mental damage and must attempt a DC 33 will save.

A creature frightened by this ability is Off-Guard to the kokogiak.


Critical Success The creature is unaffected and is temporarily immune for 1 minute.

Success The creature takes half damage and becomes Frightened 1.

Failure The creature takes full damage and becomes Frightened 2.

Critical Failure The creature takes double damage, becomes Frightened 3, and is Fleeing until the end of its next turn.

Trackless Step

The kokogiak always gains the benefits of Cover Tracks in natural surroundings, even while moving at full speed.


Primal Innate Spells (DC 33, +24 to hit)

Cantrips (7th Level): Frostbite
3rd Level: Earthbind
5th Level: Howling Blizzard, Wall of Ice


As deadly on land as in the water, kokogiaks are one of the most feared predators of the tundra. From a distance they might be mistaken for a frightfully large polar bear, but anyone unfortunate enough to see one up close will notice the creature's six additional legs and disturbingly elongated neck before meeting an untimely end. These ursine monstrosities stalk their prey tirelessly across ice and snow; they're also powerful swimmers, lurking under the ice to burst up and ambush unsuspecting creatures on the surface or diving for a marine meal.

As if numerous claws and a brutal bite weren't concerning enough, these nightmare-inducing creatures can be wickedly deceptive, luring their prey out in winter storms. The cunning kokogiak imitates the sounds of a creature in distress, deceiving its target into abandoning the safety of their shelter and embarking on an ill-fated rescue attempt. Those who live in arctic realms have learned to respond with caution upon hearing cries for help during a long winter night.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Beast

A creature similar to an animal but with an Intelligence modifier of –3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.