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Fiendish Viro AhalaCreature 7


UniqueMediumFiendUnholy
Source Pathfinder Adventure Path: Hellbreakers
Perception +14 (greater darkvision)
Languages Chthonian, Common, Daemonic, Diabolic, Telepathy 100 Feet
Skills Lore +14, Acrobatics +14, Athletics +16, Intimidation +14, Religion +16, Survival +16
Str +6, Dex +4, Con +2, Int +1, Wis +2, Cha +0

AC 24; Fort +17; Reflex +13; Will +14; +1 status to all saves vs. magic; +16 Ref vs. area effects
HP 115
Speed 20 feet (fly 30 feet)
Immunities acid, fire
Weaknesses Holy 7
Resistances Poison 7

Longsword One Action +18 (+13, +8) to hit (magical, versatile p) 1d8+9 Slashing + 1d6 Fire
Gauntlet One Action +17 (+13, +9) to hit (agile, free hand) 1d4+9 Bludgeoning
Flaming Gaze One Action +16 (+11, +6) to hit (fire, magical, unholy) 2d10+3 Fire

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.

+1 Status to All Saves vs. Magic+3 Status to Reflex Saves vs. Area EffectsRetributive Glare Reaction

Trigger A creature within 60 feet damages Viro


Effect Viro burns the one that hurt them with his gaze. He makes a flaming gaze Strike against the triggering creature. This ranged attack doesn't trigger reactions, and if it's a critical hit, the target also takes 1d8 persistent,fire damage.

Furious Viper Cut One Action (magical, poison, unholy)

Requirements Viro's last action was a longsword Strike that dealt damage


Effect The sword transforms into a snake and bites at the target of the required Strike. The target takes 2d6 poison damage (DC 24 fortitude save). On a failure, the target is also racked with terrible pain, becoming Sickened 1 (Sickened 2 on a critical failure).

Wrathful Strike Two Actions

Viro makes a longsword Strike. This counts as two attacks for his multiple attack penalty. If the Strike hits, it deals an additional die of weapon damage and 1d4 persistent bleed damage.


Divine Innate Spells (DC 22, +14 to hit)

1st Level: Fear (At Will)
2nd Level: Invisibility (Self Only, At Will)
4th Level: Divine Wrath, Translocate (At Will)



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Fiend

Creatures that hail from or have a strong connection to the unholy planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.