Fiend CallerCreature 3
Source Pathfinder NPC Core
Perception +8
Languages Chthonian, Common, Daemonic, Diabolic, Requian
Skills Lore +18, Lore +18, Deception +10, Diplomacy +15, Intimidation +10, Occultism +16, Religion +13, Society +12
Str +2, Dex +2, Con +0, Int +4, Wis +1, Cha +3
AC 17; Fort +7; Reflex +9; Will +8;
HP 35
Speed 25 feet
Dagger
+9 (+5, +1) to hit (agile, finesse, versatile s) 1d4+6 Piercing + 1d4 BleedDagger
+9 (+5, +1) to hit (agile, thrown 10, versatile s) 1d4 Bleed + 1d4+6 PiercingFist
+9 (+5, +1) to hit (agile, finesse, nonlethal, unarmed) 1d4+6 BludgeoningLegal Specialist
For encounters involving contracts and negotiations, the fiend caller is an 8th-level challenge.
Fiendish Contract (downtime, occult)The fiend caller spends 1 day of downtime setting up a bargain between a mortal creature and a fiend the fiend caller knows well. The fiend caller attempts a Legal Lore check against the higher of the fiend's legal-loreWill DC or legal-loreDiplomacy DC.
Success The mortal party receives one favor from the fiend, or the fiend becomes the mortal's minion for 1d4 days if they're on the same plane. Alternatively, if the GM allows the option, the mortal can receive a bargained contract of the fiend's level or lower.
Failure The fiend caller fails to strike the bargain.
Critical Failure The process fails, and the magical backlash makes the fiend caller Drained 2.
Fiendish RitualistA fiend caller can cast Binding Circle and Commune to contact fiends even though the rituals are beyond the normal rank the fiend caller could cast. Furthermore, they can use Legal Lore for the primary check when they do so instead of the listed skill.
Planar CommuniqueA fiend caller can cast Sending at will as an occult innate spell, but only to target a fiend they know well. The fiend can be on any plane.
Occult Prepared Spells (DC 20, +12 to hit)
Cantrips (2nd Level): Detect Magic, Message, Sigil, Telekinetic Hand, Void Warp
1st Level: Command, Fear, Force Barrage, Grim Tendrils
2nd Level: Calm, Paranoia, Spiritual Armament
5th Level: Sending (At-Will)
Rituals
Fiend callers act as intermediaries to help mortals sell their souls or make other deals with fiends. You can adjust a fiend caller to be accompanied by a bound fiend. The fiend gains the minion trait, and you can replace the fiend caller's @UUID[Compendium.pf2e.spells-srd.Item.Spiritual Armament] spell with @UUID[Compendium.pf2e.spells-srd.Item.Final Sacrifice].
Villains pursue selfish and cruel goals, trampling over anyone in their way.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.