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False GovernorCreature 12


RareMediumChaoticEvilFiendNindoruUnholy
Source Pathfinder Season of Ghosts Hardcover Compilation
Perception +19 (darkvision)
Languages Aklo, Common, Necril
Skills Deception +23, Diplomacy +21, Occultism +17, Society +19, Stealth +21
Str +5, Dex +5, Con +3, Int +3, Wis +3, Cha +7

AC 32; Fort +20; Reflex +24; Will +22;
HP 220
Speed 25 feet
Immunities death effects
Weaknesses Silver 15
Resistances Void 15

Claw One Action +24 (+20, +16) to hit (agile, finesse, magical, unarmed) 1d6 Mental + 3d4+14 Slashing

Soul Shred

Creatures killed by an false governor are difficult to bring back to life or animate as undead. The akashti automatically attempts to counteract any attempt to resurrect or animate as undead any creature that it has killed (counteract modifier +36, counteract rank 7). If the false governor who slew the creature is slain, the creature can be brought back from death or become undead normally.

Manifest Body (concentrate, occult)

Frequency once per day


Effect The false governor has manifested a hollow humanoid body around their slender skeletal frame that looks identical to that of Governor Heh Shan-Bao. While wearing this manifested body, the false governor loses their claw Strike, and their voice sounds like that of Heh Shan-Bao's. The false governor's manifested body decays swiftly if they don't take 10 minutes once per day to maintain the manifestation of the false flesh. The body has 10 Hit Points and the same defenses as the false governor. When the body is destroyed, the false governor emerges unharmed, and the fleshy shell left behind scatters into a cloud of red butterflies that swiftly fade into red mist. This emergence is so grisly and unsettling that all creatures within 30 feet who witness it must attempt a DC 29 fortitude save or become Sickened 2 (Sickened 3 on a critical failure); this has the mental and visual traits.

Stunning Despair Two Actions (auditory, incapacitation, mental, occult)

The false governor unleashes several overwhelming sobs of despair. Creatures within 30 feet must attempt a DC 29 will save to avoid becoming Stunned 1 (Stunned 3 on a critical failure).

The false governor can't use Stunning Despair again for 1d4 rounds.


Occult Innate Spells (DC 32, +24 to hit)

Cantrips (6th Level): Daze, Figment, Message
1st Level: Item Facade, Phantom Pain
2nd Level: Illusory Creature
4th Level: Honeyed Words, Talking Corpse
5th Level: Wave of Despair
6th Level: Phantasmal Calamity


Akashtis are manipulative fiends who prey on those in mourning; they assume the form of a recently deceased loved one so they can infiltrate homes, then murder and consume the souls of grieving families. Sometimes called a "copycorpse," an akashti in its true form appears as a skin-covered skeleton with sharp talons on its fingers and tears of blood dripping from its lidless eyes. Its skull appears open like a bowl, and inside nest handfuls of crimson butterflies. When an akashti hides within its manifested body, close investigation can sometimes reveal the truth when the scalp of the supposed beloved one returned to life seems to subtly ripple and bulge as the butterflies within writhe. Akashtis embody the complex cycle of grief.

Deathly Invaders

Sometimes, akashtis ambush and murder targets not to bask in the grief of their loved ones, but instead to assume their form and infiltrate an organization from within to corrupt established bonds of camaraderie. Inevitably, though, these akashtis grow bored with deception and lead their new allies into a trap for slaughter.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Fiend

Creatures that hail from or have a strong connection to the unholy planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.

Nindoru

Nindorus are chaotic evil fiends that rise from corruptions to the cycle of reincarnating souls and live on the Universe. Although they often have elements in their appearance that make them seem undead, they're actually living beings. Most nindorus have darkvision, are immune to death effects, have weakness to silver, and possess the power to manifest objects or creatures from their thoughts.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.