🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Fading FoxCreature 2


TinyAnimal
Source Pathfinder Bestiary 3
Perception +11 (low light vision, scent (imprecise) 30 feet)
Languages none
Skills Acrobatics +8, Athletics +5, Stealth +10, Survival +9
Str -1, Dex +4, Con +1, Int -4, Wis +3, Cha +0

AC 21; Fort +7; Reflex +10; Will +7;
HP 25
Speed 35 feet

Jaws One Action +10 (+6, +2) to hit (agile, finesse, unarmed) 1d6+1 Piercing

Fade Away Reaction

Trigger A creature within 30 feet that the fading fox is aware of either moves toward the fox or targets it with an ability

Requirements The fading fox is in natural surroundings


Effect The fading fox Hides. If its Stealth check result meets or exceeds the triggering creature's Perception DC, the fading fox is Hidden to that creature.

The fading fox can use this reaction even if it is being Observed.

Leaping Pounce One Action

The fading fox either Strides or Leaps up to its Speed and makes a Strike at the end of that movement.

If the fox began this action Hidden, it remains hidden until after this ability's Strike.

Sneak Attack

The fading fox deals an additional 1d6 precision damage to Off-Guard creatures.

Trackless Step

The fading fox always gains the benefits of Cover Tracks in natural surroundings, even while moving at full Speed.

Vanish into the Wilds Two Actions

Requirements The fading fox is in natural surroundings


Effect The fading fox Steps, then Hides, then Sneaks. It can take this Step into natural difficult terrain and can Hide in this way even if it is being Observed.


With fur that shifts between hues of red, dull brown, and silver as it moves, the fading fox vexes any pursuer. It has a knack for escaping traps, leaves no footprints, and seemingly disappears into thin air. Fading foxes have lustrous fur and a robust build that set them apart from their red fox progenitors.


Elusive and shrewd, foxes have gained a reputation as sly tricksters, earning them a place in many folk tales.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Animal

An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.