🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Eldritch EmeritusCreature 17


Medium​Human​Humanoid​
Source Pathfinder NPC Core
Perception +32
Languages Common, Draconic, Up To 6 Additional Languages
Skills Lore +30, Arcana +36, Intimidation +30, Nature +33, Occultism +33, Religion +33
Str +4, Dex +4, Con +4, Int +8, Wis +1, Cha -1

AC 39; Fort +27; Reflex +27; Will +32;
HP 290
Speed 25 feet

Fist One Action +30 (+26, +22) to hit (agile, nonlethal, unarmed) 1d4+14 Bludgeoning
Staff One Action +31 (+26, +21) to hit (magical, two hand d8) 3d4+14 Bludgeoning
Arcane Beam One Action +31 (+26, +21) to hit (arcane, fire, magical) 6d6+10 Fire

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

Counterspell Reaction

Trigger A creature casts a spell the eldritch emeritus has prepared.


Effect The emeritus expends a prepared spell to counter the triggering creature's casting of that same spell. The emeritus loses their spell slot as if they had cast the triggering spell. The emeritus then attempts to counteract the triggering spell.

Third Contingent Sequencer Reaction

Frequency once per day

Trigger A creature attacks or uses a spell or ability that would affect the eldritch emeritus


Effect A masterpiece of complex spellwork instantly takes shape, casting Fire Shield, Mislead, and Mountain Resilience on the eldritch emeritus, each as an 8th-rank arcane spell.

Didactic Arcanism One Action (arcane, magical)

1 to 3

Requirements The eldritch emeritus has seen a creature Cast a Spell of 7th rank or lower during the previous round, that spell takes between one and three actions to cast, and that spell is on the arcane spell list


Effect The eldritch emeritus mastered that spell 30 years ago, and is happy to show how a real master does it. The emeritus Casts the same Spell but heightened to 8th rank. Didactic Arcanism uses the same number of actions as the original spell took to cast.

Steady Spellcasting

If a reaction would disrupt the eldritch emeritus's spellcasting action, the eldritch emeritus attempts a DC 15 flat. On a success, the action isn't disrupted


Arcane Prepared Spells (DC 38, +30 to hit)

Cantrips (9th Level): Detect Magic, Light, Prestidigitation, Sigil, Telekinetic Hand
1st Level: Fleet Step, Sure Strike
2nd Level: Dispel Magic, Gecko Grip, Translate, Water Walk
3rd Level: Earthbind, Haste, Locate
4th Level: Creation, Fly
5th Level: Banishment, Howling Blizzard, Slither
6th Level: Chain Lightning, Disintegrate, Teleport, Wall of Force
7th Level: Energy Aegis (Constant), Project Image
8th Level: Earthquake, Quandary
9th Level: Detonate Magic, Falling Stars


To outsiders, the eldritch emeritus looks something like a joke—a befuddled old scholar, their mind so stuffed with obscure theorems and abstract metaphysics that concerns about mere daily reality fade away. Those who know them, however, know that the eldritch emeritus wrote more treatises of spells than most wizards have had hot dinners, and if sufficiently annoyed, is entirely capable of providing a brief, thorough, and fatal demonstration.


True power comes from knowledge—the power to shape the growth of kingdoms by mere whispers, stay three steps ahead of adversaries, or even know which flora is best for creating untraceable poisons.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.