Elder Child of BelcorraCreature 9
Source Pathfinder #165: Eyes of Empty Death
Perception +18 (darkvision, tremorsense (imprecise) 30 feet)
Languages Common, Gnomish, Sakvroth
Skills Athletics +19, Nature +19, Stealth +19
Str +6, Dex +3, Con +0, Int +0, Wis +3, Cha +0
AC 28; Fort +15; Reflex +18; Will +20;
HP 155 (void healing)
Speed 20 feet (burrow 15 feet)
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Weaknesses Cold 10
Resistances Fire 10
Fist
+21 (+16, +11) to hit (unarmed) 2d10+8 BludgeoningTremorsense (Imprecise) 30 feet
Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Breath of the Bog (aura, divine, mental)30 feet. A creature that begins its turn within the area feels as if its lungs were filling with water and must succeed at a DC 28 fortitude save or be unable to speak or breathe. The creature can still hold its breath and can attempt a new save at the end of its turn. A creature that succeeds is temporarily immune for 24 hours.
Rise Up
Trigger A creature walks on top of a bog mummy that lies buried in the mud or peat below
Requirements Initiative has not yet been rolled
Effect The bog mummy automatically notices the creature and Burrows before rolling initiative.
Void HealingA creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Bog Rot (curse, disease, divine, void)This affliction can't be reduced below stage 1, nor can the damage from it be healed, until it's successfully treated with remove curse or a similar effect; the affliction can then be removed as normal for a disease. A creature killed by bog rot melts into a noxious sludge and can't be resurrected except by a 7th-rank resurrect ritual or similar magic
Saving Throw DC 21 fortitude
Stage 1 carrier with no ill effect (1 minute)
Stage 2 3d6 void damage and Clumsy 1 (1 day)
Primal Prepared Spells (DC 28, +20 to hit)
Cantrips (5th Level): Acid Splash, Detect Magic, Prestidigitation, Produce Flame, Read Aura
2nd Level: Acid Arrow, Barkskin, Entangle, Glitterdust
3rd Level: Blindness, Glyph of Warding, Meld into Stone
4th Level: Air Walk, Freedom of Movement
1st Level: Illusory Disguise
Rituals
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
MummyA mummy is an undead creature created from a preserved corpse.
UndeadOnce living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.