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Doctor Velshun (7-8)Creature 8


UniqueMediumChaoticDhampirEvilHumanHumanoid
Source Pathfinder Society Scenario #1-25: Grim Symphony
Perception +15 (darkvision)
Languages Common, Necril
Skills Lore +16, Occultism +16, Performance +18, Religion +16
Str +2, Dex +2, Con +4, Int +4, Wis +3, Cha +6

AC 27; Fort +16; Reflex +16; Will +19; +2 circumstance bonus to all saves vs. disease
HP 131 (void healing)
Speed 25 feet

Conductor's Baton One Action +15 (+10, +5) to hit (shove) 2d6+8 Bludgeoning

+2 Circumstance to All Saves vs. DiseaseVoid Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.


Prepared Occult Spells (DC 29, +21 to hit)

Cantrips (4th Level): Dancing Lights, Daze, Ghost Sound, Guidance, Prestidigitation
1st Level: Command, Fear, Sanctuary
2nd Level: Darkness, Dispel Magic, False Life, Hideous Laughter
3rd Level: Bind Undead, Vampiric Touch
4th Level: Confusion, Spell Immunity


Rituals

Create Undead (Zombie)



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Dhampir

A creature with this trait has the dhampir versatile heritage. These humanoids are the offspring of vampires and members of other ancestries.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.