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Demoniac Spirit (7-8)Creature 9


Unique​Large​Evil​Incorporeal​Lawful​Undead​Unholy​Wraith​
Source Pathfinder Society Scenario #2-24: Breaking The Storm: Parting Clouds
Perception +19 (darkvision, lifesense (precise) 60 feet)
Languages Common, Cyclops, Jotun, Necril
Skills Acrobatics +19, Intimidation +21, Stealth +19
Str -5, Dex +6, Con +3, Int +3, Wis +4, Cha +6

AC 28 26 if rune is disabled; Fort +16; Reflex +19; Will +21; +1 to all saves vs. vitality
HP 130 (void healing)
Speed 20 feet (fly 40 feet)
Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious
Resistances All Damage 10

Lifesense 60 feet

Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.

+1 Status to All Saves vs. VitalityVengeful Flash Reaction

Trigger A creature makes a successful melee attack against the spirit or makes a successful Acrobatics check to Tumble Through the spirit's space


Effect The spirit emits a brief pulse of void energy that deals 5d6 void damage to the triggering creature (DC 26 reflex save).

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Abyssal Spite One Action (occult)

The spirit lashes out at a creature within 60 feet, dealing (2d10+7) mental damage (DC 28 will save).

Drain Life (divine)

When the demoniac spirit damages a living creature with its spectral claw Strike, the spirit gains 10 temporary Hit Points and the target must succeed at a DC 28 fortitude save or become Drained 1. Further damage dealt by the spirit increases the drained condition value by 1 on a failed save, to a maximum of drained 4.

Effect: Drain Life

Ritual Transformation

The spirit has been absorbing energy through the ritual so it can transform itself once Urxehl manifests. Once the total value of all of the drained conditions the spirit has inflicted with drain life reaches 3, it loses its incorporeal trait as its body becomes solid. The spirit loses all of its immunities and resistances, it gains 40 Temporary Hit Points, and its Strength bonus increases to +0.


Arcane Innate Spells (DC 28, +20 to hit)

1st Level: Fear
2nd Level: Telekinetic Maneuver
3rd Level: Fireball, Lightning Bolt, Paralyze



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Incorporeal

An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can't perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1 until the end of its turn. A corporeal and an incorporeal creature can pass through one another, but they can't end their movement in each other's space. An incorporeal creature can't attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can't attempt Strength-based checks against incorporeal creatures or objects. Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage, spirit damage, and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.

Undead

Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.

Wraith

A wraith is an incorporeal undead creature infused with void energy and driven by a hatred of all life.