DelvarnisCreature 11
Source Pathfinder #210: Whispers in the Dirt
Perception +20
Languages Common
Skills Acrobatics +19, Deception +22, Diplomacy +20, Intimidation +24, Occultism +18, Religion +20, Stealth +19
Str +2, Dex +4, Con +1, Int +1, Wis +3, Cha +5
AC 29; Fort +17; Reflex +19; Will +18;
HP 160
Speed 25 feet
Staff
+19 (+14, +9) to hit (monk, two hand d8) 4d6 Mental + 2d4+5 BludgeoningCounterspell

Trigger A creature Casts a Spell that Delvarnis knows
Effect Delvarnis expends a spell slot of the same level and then attempts to counteract the triggering spell with a +18 bonus on the check.
Otherworldly WillDelvarnis is driven forward by a singular, otherworldly will, guiding their actions. Whenever Delvarnis attempts a Will saving throw against a mental effect that would control or dictate their actions, Delvarnis treats the result of the saving throw as one category better.
Unexplained Demise
(divine, emotion, fear, mental)Trigger Delvarnis is captured alive
Effect Blood pours from Delvarnis' ears and nose, and they drop dead on the spot. An adjacent PC who witnesses this unexplained death must succeed at a DC 27 will save or become Frightened 1.
Razmir's Disappointment (emotion, fear, mental, occult)Delvarnis inflicts an additional 4d6 mental damage with melee Strikes made while he wears a mask. On a critical hit with such a Strike, the creature struck becomes Frightened 1.
Steady SpellcastingIf a reaction would disrupt Delvarnis's spellcasting action, he attempts a DC 15 flat. If he succeeds, his action isn't disrupted.
Arcane Spontaneous Spells (DC 28, +18 to hit)
Cantrips (6th Level): Daze, Detect Magic, Read Aura, Shield, Telekinetic Projectile, Void Warp
1st Level (4 slots): Command, Fear, Force Barrage (2x), Grim Tendrils, Sleep, Sure Strike
2nd Level (4 slots): Dispel Magic (2x), Laughing Fit, Resist Energy, Revealing Light
3rd Level (4 slots): Blindness, Haste, Paralyze, Slow, Vampiric Feast (2x)
4th Level (4 slots): Confusion, Fly, Translocate, Vision of Death
5th Level (3 slots): Howling Blizzard, Scouting Eye, Wave of Despair
1st Level: Ancestral Memories
3rd Level: Extend Blood Magic
5th Level: Arcane Countermeasure
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.