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Deathless Hierophant Of UrgathoaCreature 7


UncommonMediumEvilUndeadUnholy
Source Pathfinder Book of the Dead
Perception +15 (darkvision)
Languages Common, Necril
Skills Intimidation +15, Occultism +12, Religion +19, Stealth +13
Str +2, Dex +4, Con +0, Int +1, Wis +6, Cha +4

AC 23; Fort +13; Reflex +13; Will +17;
HP 87 (void healing)
Speed 25 feet
Immunities bleed, death effects, disease, paralyzed, poison, unconscious

Scythe One Action +15 (+10, +5) to hit (deadly d10, magical, trip) 1d10+8 Slashing

Chastise Heretic Reaction (divine)

Trigger A creature within 60 feet who the deathless hierophant can see and who doesn't worship Urgathoa casts a divine spell


Effect The deathless hierophant attempts to counteract the triggering spell using their spell attack modifier and a counteract rank of 4. If the spell is counteracted, the caster takes 1d10 persistent,void damage. If the deathless hierophant fails to counteract the spell, the caster is temporarily immune to further uses of this ability for 24 hours.

Field of Undeath (aura, divine)

40 feet. Allies within the aura who have void healing gain fast healing 4. When a creature within the aura would receive vitality healing, it must succeed at a DC 5 flat or receive no healing from the effect.

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.


Divine Prepared Spells (DC 25, +17 to hit)

Cantrips (4th Level): Chill Touch, Detect Magic, Divine Lance, Forbidding Ward, Shield
1st Level: Bane, Fear, Goblin Pox, Harm
2nd Level: False Life, Ghoulish Cravings, Spiritual Weapon
3rd Level: Blindness, Vampiric Touch
4th Level: Anathematic Reprisal

Cleric Domain Spells (DC 25, +17 to hit)

1st Level: Touch of Undeath
4th Level: Malignant Sustenance


Compared to deathless acolytes, deathless hierophants are often much more ambitious and far-reaching, with goals like seeking an entire nation's conversion to the worship of their deity.


Deathless acolytes are an oddity among undead, neither willingly transformed nor, strictly speaking, transformed against their will. The creation of a deathless acolyte is an act of direct intervention by a deity, typically as a double-edged reward and curse granted to a faithful priest who failed in completing a divine mandate due to circumstances beyond their control.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Undead

Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.