🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Deathless Acolyte of UrgathoaCreature 3


MediumEvilUndeadUnholy
Source Pathfinder Adventure Path: Hellbreakers
Perception +9 (darkvision)
Languages Common, Necril
Skills Intimidation +9, Occultism +8, Religion +11, Stealth +7
Str +1, Dex +2, Con +0, Int +1, Wis +4, Cha +2

AC 17; Fort +7; Reflex +7; Will +11;
HP 36 (void healing)
Speed 25 feet
Immunities death effects, disease, paralyzed, poison, unconscious

Scythe One Action +10 (+5, +0) to hit (deadly d10, trip) 1d10+4 Slashing

Denounce Heretic Reaction (divine)

Trigger A creature within 60 feet who the deathless acolyte can see and who doesn't worship Urgathoa casts a divine spell


Effect The deathless acolyte attempts to counteract the triggering spell using their spell attack modifier and a counteract rank of 2. If the deathless acolyte fails to counteract the spell, the caster is temporarily immune to further uses of Denounce Heretic for 24 hours.

Field of Undeath (aura, divine)

20 feet. Allies within the aura who have void healing gain fast healing 2. When a creature within the aura would receive vitality healing, it must succeed at a DC 5 flat or receive no healing from the effect.

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.


Divine Prepared Spells (DC 19, +11 to hit)

Cantrips (2nd Level): Detect Magic, Divine Lance, Forbidding Ward, Shield, Void Warp
1st Level: Bane, Enfeeble, Fear, Harm, Summon Undead

Cleric Domain Spells (DC 19, +11 to hit)

1st Level: Touch of Undeath



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Undead

Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.