🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Coven AspirantCreature 2


MediumHumanHumanoid
Source Pathfinder NPC Core
Perception +7
Languages Common, Fey, Jotun
Skills Deception +7, Intimidation +5, Medicine +5, Occultism +8, Stealth +7, Survival +5
Str +2, Dex +1, Con +1, Int +4, Wis +1, Cha +1

AC 15; Fort +7; Reflex +7; Will +9; shared confidence
HP 35
Speed 25 feet

Dagger One Action +8 (+4, +0) to hit (agile, versatile s) 1d4+4 Piercing
Dart One Action +7 (+3, -1) to hit (agile, thrown 20) 1d4+4 Piercing
Fist One Action +8 (+4, +0) to hit (agile, nonlethal, unarmed) 1d4+4 Bludgeoning

Shared Confidence

When a coven aspirant is within 30 feet of at least two allies, they and their allies gain a +1 status bonus to Will saves.

Effect: Shared Confidence

Forge Pact One Action (auditory, concentrate, linguistic, mental, occult)

The coven aspirant forms a temporary coven with two or more willing creatures within 30 feet, all of whom must be able to cast spells.

Members of the temporary coven can cast Charm, Entangling Flora, and Illusory Disguise as 2nd-rank occult innate spells at will, using DC 17 or their spellcasting DC, whichever is higher.

The coven is dissolved after 3 rounds or when all but one member is dead, whichever comes first. A creature can be a member of only one temporary coven at a time and can join a temporary coven no more than once per 24 hours.


Occult Prepared Spells (DC 18, +10 to hit)

Cantrips (1st Level): Daze, Figment, Light, Prestidigitation, Void Warp
1st Level: Fear, Grim Tendrils, Ill Omen

Witch Hex Spells (DC 18, +10 to hit)

Cantrips (1st Level): Shroud of Night
1st Level: Needle of Vengeance


Only the foolish would bring themselves to the attention of hags, but some aspirants strive to join a hag coven out of a desire for power or companionship.


Hidden secrets and occult powers have an irresistible lure for many. Since the majority of these NPCs are spellcasters, consider using alternative spell lists to adjust their themes.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.