CloudsplitterCreature 18
Source Pathfinder #168: King of the Mountain
Perception +32 (greater darkvision, scent (imprecise) 60 feet)
Languages Draconic, Empyrean, Sussuran, Tien, Telepathy 100 Feet
Skills Acrobatics +35, Diplomacy +37, Nature +30, Religion +30, Stealth +35
Str +7, Dex +9, Con +5, Int +5, Wis +6, Cha +9
AC 42; Fort +28; Reflex +32; Will +30; -1 status penalty to all saves vs. death effects
HP 335
Speed 60 feet
Immunities paralyzed, fire, poison, precision, disease
Phantom Hoof
+35 (+30, +25) to hit (force, magical) 4d10+15 ForcePhantom Horn
+35 (+31, +27) to hit (agile, force, magical) 4d8+15 ForceGreater Darkvision
A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
Constant SpellsA constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
-1 status penalty to all saves vs. death effectsDeflecting Gale
Trigger The kirin is targeted with a ranged Strike
Effect The kirin intensifies the wind around themself, gaining a +4 circumstance bonus to AC against the triggering attack.
Peaceful Aura (aura, divine, emotion, mental)60 feet. Creatures within Cloudsplitter's peaceful aura attempting to use a hostile action must first attempt a DC 39 will save; on a failure, the hostile action is disrupted.
If a creature in the aura successfully uses a hostile action, it's temporarily immune to peaceful aura for 24 hours, and while it's temporarily immune, other creatures in the Cloudsplitter's peaceful aura can perform hostile actions toward it without needing to attempt a Will save.
Cloudsplitter can select creatures within their aura that can use hostile actions without needing to attempt a Will save.
Cloudsplitter allows anyone involved in the player character's bout with Jin-Hae to use hostile actions without a Will save.
Susceptible to DeathThough phantoms aren't alive, neither are they undead, and they are uniquely vulnerable to the effects of death.
A phantom whose Hit Points are reduced to 0 as a result of a death effect (such as from a spell like Execute) is immediately whisked away to the River of Souls, where their soul resumes the usual path to the afterlife.
Breath Weapon
(divine, fire)Cloudsplitter breathes fire in a 30-foot cone, dealing 18d6 fire damage (DC 40 reflex save). Cloudsplitter can't use Breath Weapon again for 1d4 rounds.
Rearing Thrust
The Cloudsplitter rushes forward, rears up on their hind legs, and descends upon their target with their horn. Cloudsplitter Strides and makes a horn Strike. If this Strike hits, it deals an additional 2d8 damage, and the target is knocked Prone.
Trample
Medium or smaller, phantom hoof, DC 40 reflex save
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
Innate Divine Spells (DC 41, +33 to hit)
Cantrips (9th Level): Light
1st Level: Heal
2nd Level: Detect Alignment (At Will)
8th Level: Calm Emotions (At Will), Gust of Wind, Punishing Winds, Spirit Link (with Jin-Hae only)
9th Level: Air Walk (Constant)
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
AirEffects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a connection to magical air.
FireEffects with the fire trait deal fire damage, or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire.
PhantomA phantom is soul that has diverged from the River of Souls on the Ethereal Plane before being judged. They typically retain memories of their life before death but are not undead.
SpiritEffects with this trait can affect creatures with spiritual essence and might deal spirit damage. A creature with this trait is defined by its spiritual essence. Spirit creatures often lack a material form.