ChoralCreature 6
Source Pathfinder Monster Core
Perception +14 (darkvision)
Languages Diabolic, Draconic, Empyrean, Truespeech
Skills Acrobatics +12, Diplomacy +15, Performance +17, Religion +14
Str +1, Dex +4, Con +2, Int +3, Wis +4, Cha +5
AC 24; Fort +10; Reflex +14; Will +16; +1 status to all saves vs. magic
HP 100
Speed 30 feet (fly 40 feet)
Weaknesses Unholy 5
Resistances Sonic 5
Fist
+14 (+10, +6) to hit (agile, finesse, holy, magical, unarmed) 2d6+5 BludgeoningPiercing Hymn
+17 (+12, +7) to hit (holy, magical, sonic) 4d6 SonicAt-Will Spells
The monster can cast its at-will spells any number of times without using up spell slots.
Constant SpellsA constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
+1 Status to All Saves vs. MagicHarmonizing Aura (aura, divine, sonic)20 feet.
Allies in the aura gain a +2 status bonus to sonic damage rolls and a +1 status bonus to AC and all saves against effects with the auditory or sonic trait. Enemies in the aura take a –2 status penalty to sonic damage rolls and a –1 status penalty to AC and all saves against sonic and auditory effects.
Deafening AriaOn a critical hit with piercing hymn, the target is Deafened for one minute.
Harmonize
(concentrate, divine, sonic)The choral angel lends their harmony to a choral angel ally within their harmonizing aura.
The ally can, on their next turn, expend their 3rd-rank Noise Blast to instead cast Calm, Heroism, or 4th-rank noise blast.
If the ally is benefiting from 5 or more chorals' Harmonize actions, they can instead choose Divine Decree.
Divine Innate Spells (DC 23, +15 to hit)
Cantrips (3rd Level): Courageous Anthem, Uplifting Overture
1st Level: Counter Performance (At Will), Heal
2nd Level: Cleanse Affliction, Clear Mind (At Will), Invisibility (At Will) (Self Only), Noise Blast, Noise Blast (At Will)
5th Level: Truespeech (Constant)
Rituals
Choral angels are incredible singers who fill the halls of Nirvana with pious chants and sacred hymns. Most form from the souls of talented bards and other performers, though anyone who takes superlative joy in music might ascend to their ranks. Though their duties are typically to spread peace and joy through their music, their holy incantations also brim with mystic purpose, their songs bolstering angelic wards and strengthening the very fabric of the celestial planes themselves.
While choral angels shy away from conflict, they will brave the mortal realm to deliver good omens and auspicious messages. Choral angels often serve the goddess Shelyn, but they can also serve other good deities and empyreal lords.
The celestial hosts of angels are messengers and warriors, divided into choirs based on their abilities and purviews. Angels were one of the first creations of the gods, and many still assist their righteous creators throughout the cosmos. Most angels in modern times are not direct creations of the divine, however, instead consisting of ascended mortal souls drawn from the celestial planes.
The majority of unaffiliated angels live in Nirvana, the plane of virtue and enlightenment. Angels who are affiliated with deities dwell in those deities' domains or other areas where that god holds influence. Regardless of residence or service, angels remain benevolent messengers possessed with magical auras to aid their allies.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AngelThis family of celestials are messengers and warriors. Most angels are holy, have darkvision, and have a weakness to unholy.
CelestialCreatures that hail from or have a strong connection to the holy planes are called celestials. Celestials can survive the basic environmental effects of planes in the Outer Sphere.
HolyEffects with the holy trait are tied to powerful magical forces of benevolence and virtue. They often have stronger effects on unholy creatures. Creatures with this trait are strongly devoted to holy causes and often have weakness to unholy. If a creature with weakness to holy uses a holy item or effect, it takes damage from its weakness.