CharlatanCreature 3
Source Pathfinder NPC Core
Perception +6
Languages Common
Skills Lore +9, Acrobatics +8, Deception +11, Diplomacy +9, Occultism +7, Performance +11, Society +7, Stealth +8, Thievery +8
Str +0, Dex +3, Con +0, Int +2, Wis +1, Cha +4
AC 18; Fort +5; Reflex +8; Will +10;
HP 40
Speed 25 feet
Shortsword
+10 (+6, +2) to hit (agile, finesse, versatile s) 1d6+2 PiercingFist
+10 (+6, +2) to hit (agile, finesse, nonlethal, unarmed) 1d4+2 BludgeoningWhip
+10 (+5, +0) to hit (disarm, finesse, nonlethal, reach, trip) 1d4+2 SlashingVersatile Performance
The charlatan can use their Performance skill to [/act make-an-impression skill=performance], to [/act demoralize skill=performance], and they can use an acting Performance to [/act impersonate skill=performance].
Sneak AttackThe charlatan deals an extra 1d6 precision damage to Off-Guard creatures.
Occult Spontaneous Spells (DC 20, +12 to hit)
Cantrips (2nd Level): Daze, Figment, Message, Prestidigitation, Telekinetic Hand
1st Level (3 slots): Charm, Disguise Magic, Illusory Disguise, Ventriloquism
2nd Level (2 slots): Invisibility
Cantrips (2nd Level): Courageous Anthem
1st Level: Counter Performance
Charlatans use pretense and misdirection to swindle money and other valuables from the credulous and confused.
In the underbelly of society, the lawless reign supreme.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.