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Cephal LorentusCreature 9


UniqueMediumEvilUndeadUnholy
Source Pathfinder Kingmaker
Perception +18 (darkvision)
Languages Common, Draconic, Hallit, Jotun
Skills Acrobatics +20, Diplomacy +17, Nature +19, Society +19, Survival +17
Str +0, Dex +2, Con +0, Int +6, Wis +2, Cha +4

AC 28; Fort +15; Reflex +15; Will +21;
HP 140 (void healing)
Speed 25 feet
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Resistances Bludgeoning 10, Piercing 10

Dagger One Action +18 (+14, +10) to hit (agile, finesse, versatile s) 1d4+2 Piercing
Jaws One Action +15 (+10, +5) to hit (unarmed) 2d6+2 Piercing

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Feasting Bite

If Cephal critically succeeds at a jaws Strike against a foe or successfully hits a helpless foe with a jaws Strike, he gnaws upon the foe's flesh and drains its life force to bolster his own health. This restores 3d6 healing HP to Cephal (he gains any excess HP as temporary HP, and also becomes Quickened during his next turn; he may use his extra action only to make a jaws Strike).


Arcane Innate Spells (DC 29, +21 to hit)

Cantrips (5th Level): Electric Arc, Light, Message, Shield
1st Level: Command, Feather Fall, Magic Missile, Mending, Unseen Servant
2nd Level: Acid Arrow, Dispel Magic, Mirror Image, Resist Energy, Telekinetic Maneuver
3rd Level: Fireball, Lightning Bolt, Slow, Vampiric Touch
4th Level: Fly
5th Level: Sending



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Undead

Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.